Global Virtual Reality Puzzle Games Market Size, Share & Demand Report By Platform Type (Standalone VR Headsets, PC-Based VR Puzzle Games, Console-Based VR Puzzle Games, Mobile VR Puzzle Games), By Monetization Model (Premium One-Time Purchase, Subscription-Based, Freemium/Ad-Supported), By End-Use Application (Entertainment & Gaming, Education, Healthcare / Cognitive Therapy, Corporate Training, Location-Based VR Entertainment), By Age Group (18–35 Years, 36–50 Years, 51+ Years), By Region & Segment Forecasts, 2025–2030