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Online Casual Games Market
Global Online Casual Games Market Size, Share & Demand Report By Product Type (Puzzle & Match-3 Games, Arcade & Endless Runner Games, Card & Board Games, Trivia & Word Games, Hybrid-Casual & Merge Games), By Platform (Mobile, PC/Web, Console, Smart TV), By Monetization Model (In-App Purchases, Advertising-Supported, Subscription-Based, Hybrid), By Region & Segment Forecasts, 2025–2030
Report Code:
RI1383PUB
Last Updated :
November, 2025
Author :
William Scott
Report Overview
Table of Contents
Research Methodology
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Table of Contents
Executive Summary
Introduction
Market Introduction
Market Definition
Scope of the Study
Market Structure
Research Methodology
Primary Research
Research Methodology
Assumptions & Exclusions
Secondary Data Sources
Market Factor Analysis
Value Chain Analysis: Online Casual Games Market
Porters Five Forces Analysis
Bargaining Power of Suppliers
Bargaining Power of Buyers
Threat of Substitution
Threat of New Entrants
Competitive Rivalry
Market Dynamics
Drivers
Restraints
Opportunities
Recent Trends Analysis
Impact of COVID-19 on Online Casual Games Market
Pre and Post Covid -19 Market Scenario Analysis
Market Recovery Timeline and Challenge
Measures Taken by Top Players
Regulatory Landscape
Online Casual Games Market, By Product Type
Introduction
Market Size and Forecast, By Product Type
Puzzle & Match-3 Games
Market Size and Forecast, By Region
Arcade & Endless Runner Games
Market Size and Forecast, By Region
Card & Board Games
Market Size and Forecast, By Region
Trivia & Word Games
Market Size and Forecast, By Region
Hybrid-Casual & Merge Games
Market Size and Forecast, By Region
Online Casual Games Market, By Platform
Introduction
Market Size and Forecast, By Platform
Mobile
Market Size and Forecast, By Region
PC/Web
Market Size and Forecast, By Region
Console
Market Size and Forecast, By Region
Smart TV
Market Size and Forecast, By Region
Online Casual Games Market, By Monetization Model
Introduction
Market Size and Forecast, By Monetization Model
In-App Purchases (IAP)
Market Size and Forecast, By Region
Advertising-Supported Free-to-Play
Market Size and Forecast, By Region
Subscription-Based Gaming
Market Size and Forecast, By Region
Hybrid Monetization
Market Size and Forecast, By Region
Online Casual Games Market, By Demographic
Introduction
Market Size and Forecast, By Demographic
18–30 Years
Market Size and Forecast, By Region
31–50 Years
Market Size and Forecast, By Region
51–65 Years
Market Size and Forecast, By Region
Above 65 Years
Market Size and Forecast, By Region
Regional Overview
Introduction
Market Size and Forecast
North America
Market Size and Forecast
By Product Type
Puzzle & Match-3 Games
Arcade & Endless Runner Games
Card & Board Games
Trivia & Word Games
Hybrid-Casual & Merge Games
By Platform
Mobile
PC/Web
Console
Smart TV
By Monetization Model
In-App Purchases (IAP)
Advertising-Supported Free-to-Play
Subscription-Based Gaming
Hybrid Monetization
By Demographic
18–30 Years
31–50 Years
51–65 Years
Above 65 Years
U.S.
By Product Type
Puzzle & Match-3 Games
Arcade & Endless Runner Games
Card & Board Games
Trivia & Word Games
Hybrid-Casual & Merge Games
By Platform
Mobile
PC/Web
Console
Smart TV
By Monetization Model
In-App Purchases (IAP)
Advertising-Supported Free-to-Play
Subscription-Based Gaming
Hybrid Monetization
By Demographic
18–30 Years
31–50 Years
51–65 Years
Above 65 Years
Canada
Europe
Market Size and Forecast
By Product Type
Puzzle & Match-3 Games
Arcade & Endless Runner Games
Card & Board Games
Trivia & Word Games
Hybrid-Casual & Merge Games
By Platform
Mobile
PC/Web
Console
Smart TV
By Monetization Model
In-App Purchases (IAP)
Advertising-Supported Free-to-Play
Subscription-Based Gaming
Hybrid Monetization
By Demographic
18–30 Years
31–50 Years
51–65 Years
Above 65 Years
U.K.
By Product Type
Puzzle & Match-3 Games
Arcade & Endless Runner Games
Card & Board Games
Trivia & Word Games
Hybrid-Casual & Merge Games
By Platform
Mobile
PC/Web
Console
Smart TV
By Monetization Model
In-App Purchases (IAP)
Advertising-Supported Free-to-Play
Subscription-Based Gaming
Hybrid Monetization
By Demographic
18–30 Years
31–50 Years
51–65 Years
Above 65 Years
Germany
France
Spain
Italy
Russia
Nordic
Benelux
Rest of Europe
APAC
Market Size and Forecast
By Product Type
Puzzle & Match-3 Games
Arcade & Endless Runner Games
Card & Board Games
Trivia & Word Games
Hybrid-Casual & Merge Games
By Platform
Mobile
PC/Web
Console
Smart TV
By Monetization Model
In-App Purchases (IAP)
Advertising-Supported Free-to-Play
Subscription-Based Gaming
Hybrid Monetization
By Demographic
18–30 Years
31–50 Years
51–65 Years
Above 65 Years
China
By Product Type
Puzzle & Match-3 Games
Arcade & Endless Runner Games
Card & Board Games
Trivia & Word Games
Hybrid-Casual & Merge Games
By Platform
Mobile
PC/Web
Console
Smart TV
By Monetization Model
In-App Purchases (IAP)
Advertising-Supported Free-to-Play
Subscription-Based Gaming
Hybrid Monetization
By Demographic
18–30 Years
31–50 Years
51–65 Years
Above 65 Years
Korea
Japan
India
Australia
Singapore
Taiwan
South East Asia
Rest of Asia-Pacific
Middle East and Africa
Market Size and Forecast
By Product Type
Puzzle & Match-3 Games
Arcade & Endless Runner Games
Card & Board Games
Trivia & Word Games
Hybrid-Casual & Merge Games
By Platform
Mobile
PC/Web
Console
Smart TV
By Monetization Model
In-App Purchases (IAP)
Advertising-Supported Free-to-Play
Subscription-Based Gaming
Hybrid Monetization
By Demographic
18–30 Years
31–50 Years
51–65 Years
Above 65 Years
UAE
By Product Type
Puzzle & Match-3 Games
Arcade & Endless Runner Games
Card & Board Games
Trivia & Word Games
Hybrid-Casual & Merge Games
By Platform
Mobile
PC/Web
Console
Smart TV
By Monetization Model
In-App Purchases (IAP)
Advertising-Supported Free-to-Play
Subscription-Based Gaming
Hybrid Monetization
By Demographic
18–30 Years
31–50 Years
51–65 Years
Above 65 Years
Turky
Saudi Arabia
South Africa
Egypt
Nigeria
Rest of MEA
LATAM
Market Size and Forecast
By Product Type
Puzzle & Match-3 Games
Arcade & Endless Runner Games
Card & Board Games
Trivia & Word Games
Hybrid-Casual & Merge Games
By Platform
Mobile
PC/Web
Console
Smart TV
By Monetization Model
In-App Purchases (IAP)
Advertising-Supported Free-to-Play
Subscription-Based Gaming
Hybrid Monetization
By Demographic
18–30 Years
31–50 Years
51–65 Years
Above 65 Years
Brazil
By Product Type
Puzzle & Match-3 Games
Arcade & Endless Runner Games
Card & Board Games
Trivia & Word Games
Hybrid-Casual & Merge Games
By Platform
Mobile
PC/Web
Console
Smart TV
By Monetization Model
In-App Purchases (IAP)
Advertising-Supported Free-to-Play
Subscription-Based Gaming
Hybrid Monetization
By Demographic
18–30 Years
31–50 Years
51–65 Years
Above 65 Years
Mexico
Argentina
Chile
Colombia
Rest of LATAM
Competitive Landscape, 2024
Introduction
Online Casual Games Market Share Analysis, 2024 (%)
Market Share Analysis, 2024
Competition Ranking, 2024
Key Developments & Growth Strategies
Merger & Acquisition
Product Launch
Expansion
Consolidated SWOT Analysis of Key Players
Company Profile
Tencent Holdings Ltd.
Business Overview
Financial Data
Key Product domains
Recent Developments
Activision Blizzard Inc.
Electronic Arts Inc.
Playrix Ltd.
Zynga Inc.
Supercell Oy
King Digital Entertainment
NetEase Inc.
Moon Active Ltd.
Scopely Inc.