Global Online Casual Games Market Size, Share & Demand Report By Product Type (Puzzle & Match-3 Games, Arcade & Endless Runner Games, Card & Board Games, Trivia & Word Games, Hybrid-Casual & Merge Games), By Platform (Mobile, PC/Web, Console, Smart TV), By Monetization Model (In-App Purchases, Advertising-Supported, Subscription-Based, Hybrid), By Region & Segment Forecasts, 2025–2030

Report Code: RI1383PUB
Last Updated : November, 2025
Author : William Scott

Table of Contents

  1. Executive Summary
    1. Introduction
  2. Market Introduction
    1. Market Definition
    2. Scope of the Study
    3. Market Structure
  3. Research Methodology
    1. Primary Research
    2. Research Methodology
    3. Assumptions & Exclusions
    4. Secondary Data Sources
  4. Market Factor Analysis
    1. Value Chain Analysis: Online Casual Games Market
    2. Porters Five Forces Analysis
      1. Bargaining Power of Suppliers
      2. Bargaining Power of Buyers
      3. Threat of Substitution
      4. Threat of New Entrants
      5. Competitive Rivalry
  5. Market Dynamics
    1. Drivers
    2. Restraints
    3. Opportunities
  6. Recent Trends Analysis
  7. Impact of COVID-19 on Online Casual Games Market
    1. Pre and Post Covid -19 Market Scenario Analysis
    2. Market Recovery Timeline and Challenge
    3. Measures Taken by Top Players
  8. Regulatory Landscape
  9. Online Casual Games Market, By Product Type
    1. Introduction
      1. Market Size and Forecast, By Product Type
    2. Puzzle & Match-3 Games
      1. Market Size and Forecast, By Region
    3. Arcade & Endless Runner Games
      1. Market Size and Forecast, By Region
    4. Card & Board Games
      1. Market Size and Forecast, By Region
    5. Trivia & Word Games
      1. Market Size and Forecast, By Region
    6. Hybrid-Casual & Merge Games
      1. Market Size and Forecast, By Region
  10. Online Casual Games Market, By Platform
    1. Introduction
      1. Market Size and Forecast, By Platform
    2. Mobile
      1. Market Size and Forecast, By Region
    3. PC/Web
      1. Market Size and Forecast, By Region
    4. Console
      1. Market Size and Forecast, By Region
    5. Smart TV
      1. Market Size and Forecast, By Region
  11. Online Casual Games Market, By Monetization Model
    1. Introduction
      1. Market Size and Forecast, By Monetization Model
    2. In-App Purchases (IAP)
      1. Market Size and Forecast, By Region
    3. Advertising-Supported Free-to-Play
      1. Market Size and Forecast, By Region
    4. Subscription-Based Gaming
      1. Market Size and Forecast, By Region
    5. Hybrid Monetization
      1. Market Size and Forecast, By Region
  12. Online Casual Games Market, By Demographic
    1. Introduction
      1. Market Size and Forecast, By Demographic
    2. 18–30 Years
      1. Market Size and Forecast, By Region
    3. 31–50 Years
      1. Market Size and Forecast, By Region
    4. 51–65 Years
      1. Market Size and Forecast, By Region
    5. Above 65 Years
      1. Market Size and Forecast, By Region
  13. Regional Overview
    1. Introduction
      1. Market Size and Forecast
    2. North America
      1. Market Size and Forecast
        1. By Product Type
          1. Puzzle & Match-3 Games
            1. Arcade & Endless Runner Games
              1. Card & Board Games
                1. Trivia & Word Games
                  1. Hybrid-Casual & Merge Games
                  2. By Platform
                    1. Mobile
                      1. PC/Web
                        1. Console
                          1. Smart TV
                          2. By Monetization Model
                            1. In-App Purchases (IAP)
                              1. Advertising-Supported Free-to-Play
                                1. Subscription-Based Gaming
                                  1. Hybrid Monetization
                                  2. By Demographic
                                    1. 18–30 Years
                                      1. 31–50 Years
                                        1. 51–65 Years
                                          1. Above 65 Years
                                        2. U.S.
                                          1. By Product Type
                                            1. Puzzle & Match-3 Games
                                              1. Arcade & Endless Runner Games
                                                1. Card & Board Games
                                                  1. Trivia & Word Games
                                                    1. Hybrid-Casual & Merge Games
                                                    2. By Platform
                                                      1. Mobile
                                                        1. PC/Web
                                                          1. Console
                                                            1. Smart TV
                                                            2. By Monetization Model
                                                              1. In-App Purchases (IAP)
                                                                1. Advertising-Supported Free-to-Play
                                                                  1. Subscription-Based Gaming
                                                                    1. Hybrid Monetization
                                                                    2. By Demographic
                                                                      1. 18–30 Years
                                                                        1. 31–50 Years
                                                                          1. 51–65 Years
                                                                            1. Above 65 Years
                                                                          2. Canada
                                                                        2. Europe
                                                                          1. Market Size and Forecast
                                                                            1. By Product Type
                                                                              1. Puzzle & Match-3 Games
                                                                                1. Arcade & Endless Runner Games
                                                                                  1. Card & Board Games
                                                                                    1. Trivia & Word Games
                                                                                      1. Hybrid-Casual & Merge Games
                                                                                      2. By Platform
                                                                                        1. Mobile
                                                                                          1. PC/Web
                                                                                            1. Console
                                                                                              1. Smart TV
                                                                                              2. By Monetization Model
                                                                                                1. In-App Purchases (IAP)
                                                                                                  1. Advertising-Supported Free-to-Play
                                                                                                    1. Subscription-Based Gaming
                                                                                                      1. Hybrid Monetization
                                                                                                      2. By Demographic
                                                                                                        1. 18–30 Years
                                                                                                          1. 31–50 Years
                                                                                                            1. 51–65 Years
                                                                                                              1. Above 65 Years
                                                                                                            2. U.K.
                                                                                                              1. By Product Type
                                                                                                                1. Puzzle & Match-3 Games
                                                                                                                  1. Arcade & Endless Runner Games
                                                                                                                    1. Card & Board Games
                                                                                                                      1. Trivia & Word Games
                                                                                                                        1. Hybrid-Casual & Merge Games
                                                                                                                        2. By Platform
                                                                                                                          1. Mobile
                                                                                                                            1. PC/Web
                                                                                                                              1. Console
                                                                                                                                1. Smart TV
                                                                                                                                2. By Monetization Model
                                                                                                                                  1. In-App Purchases (IAP)
                                                                                                                                    1. Advertising-Supported Free-to-Play
                                                                                                                                      1. Subscription-Based Gaming
                                                                                                                                        1. Hybrid Monetization
                                                                                                                                        2. By Demographic
                                                                                                                                          1. 18–30 Years
                                                                                                                                            1. 31–50 Years
                                                                                                                                              1. 51–65 Years
                                                                                                                                                1. Above 65 Years
                                                                                                                                              2. Germany
                                                                                                                                              3. France
                                                                                                                                              4. Spain
                                                                                                                                              5. Italy
                                                                                                                                              6. Russia
                                                                                                                                              7. Nordic
                                                                                                                                              8. Benelux
                                                                                                                                              9. Rest of Europe
                                                                                                                                            2. APAC
                                                                                                                                              1. Market Size and Forecast
                                                                                                                                                1. By Product Type
                                                                                                                                                  1. Puzzle & Match-3 Games
                                                                                                                                                    1. Arcade & Endless Runner Games
                                                                                                                                                      1. Card & Board Games
                                                                                                                                                        1. Trivia & Word Games
                                                                                                                                                          1. Hybrid-Casual & Merge Games
                                                                                                                                                          2. By Platform
                                                                                                                                                            1. Mobile
                                                                                                                                                              1. PC/Web
                                                                                                                                                                1. Console
                                                                                                                                                                  1. Smart TV
                                                                                                                                                                  2. By Monetization Model
                                                                                                                                                                    1. In-App Purchases (IAP)
                                                                                                                                                                      1. Advertising-Supported Free-to-Play
                                                                                                                                                                        1. Subscription-Based Gaming
                                                                                                                                                                          1. Hybrid Monetization
                                                                                                                                                                          2. By Demographic
                                                                                                                                                                            1. 18–30 Years
                                                                                                                                                                              1. 31–50 Years
                                                                                                                                                                                1. 51–65 Years
                                                                                                                                                                                  1. Above 65 Years
                                                                                                                                                                                2. China
                                                                                                                                                                                  1. By Product Type
                                                                                                                                                                                    1. Puzzle & Match-3 Games
                                                                                                                                                                                      1. Arcade & Endless Runner Games
                                                                                                                                                                                        1. Card & Board Games
                                                                                                                                                                                          1. Trivia & Word Games
                                                                                                                                                                                            1. Hybrid-Casual & Merge Games
                                                                                                                                                                                            2. By Platform
                                                                                                                                                                                              1. Mobile
                                                                                                                                                                                                1. PC/Web
                                                                                                                                                                                                  1. Console
                                                                                                                                                                                                    1. Smart TV
                                                                                                                                                                                                    2. By Monetization Model
                                                                                                                                                                                                      1. In-App Purchases (IAP)
                                                                                                                                                                                                        1. Advertising-Supported Free-to-Play
                                                                                                                                                                                                          1. Subscription-Based Gaming
                                                                                                                                                                                                            1. Hybrid Monetization
                                                                                                                                                                                                            2. By Demographic
                                                                                                                                                                                                              1. 18–30 Years
                                                                                                                                                                                                                1. 31–50 Years
                                                                                                                                                                                                                  1. 51–65 Years
                                                                                                                                                                                                                    1. Above 65 Years
                                                                                                                                                                                                                  2. Korea
                                                                                                                                                                                                                  3. Japan
                                                                                                                                                                                                                  4. India
                                                                                                                                                                                                                  5. Australia
                                                                                                                                                                                                                  6. Singapore
                                                                                                                                                                                                                  7. Taiwan
                                                                                                                                                                                                                  8. South East Asia
                                                                                                                                                                                                                  9. Rest of Asia-Pacific
                                                                                                                                                                                                                2. Middle East and Africa
                                                                                                                                                                                                                  1. Market Size and Forecast
                                                                                                                                                                                                                    1. By Product Type
                                                                                                                                                                                                                      1. Puzzle & Match-3 Games
                                                                                                                                                                                                                        1. Arcade & Endless Runner Games
                                                                                                                                                                                                                          1. Card & Board Games
                                                                                                                                                                                                                            1. Trivia & Word Games
                                                                                                                                                                                                                              1. Hybrid-Casual & Merge Games
                                                                                                                                                                                                                              2. By Platform
                                                                                                                                                                                                                                1. Mobile
                                                                                                                                                                                                                                  1. PC/Web
                                                                                                                                                                                                                                    1. Console
                                                                                                                                                                                                                                      1. Smart TV
                                                                                                                                                                                                                                      2. By Monetization Model
                                                                                                                                                                                                                                        1. In-App Purchases (IAP)
                                                                                                                                                                                                                                          1. Advertising-Supported Free-to-Play
                                                                                                                                                                                                                                            1. Subscription-Based Gaming
                                                                                                                                                                                                                                              1. Hybrid Monetization
                                                                                                                                                                                                                                              2. By Demographic
                                                                                                                                                                                                                                                1. 18–30 Years
                                                                                                                                                                                                                                                  1. 31–50 Years
                                                                                                                                                                                                                                                    1. 51–65 Years
                                                                                                                                                                                                                                                      1. Above 65 Years
                                                                                                                                                                                                                                                    2. UAE
                                                                                                                                                                                                                                                      1. By Product Type
                                                                                                                                                                                                                                                        1. Puzzle & Match-3 Games
                                                                                                                                                                                                                                                          1. Arcade & Endless Runner Games
                                                                                                                                                                                                                                                            1. Card & Board Games
                                                                                                                                                                                                                                                              1. Trivia & Word Games
                                                                                                                                                                                                                                                                1. Hybrid-Casual & Merge Games
                                                                                                                                                                                                                                                                2. By Platform
                                                                                                                                                                                                                                                                  1. Mobile
                                                                                                                                                                                                                                                                    1. PC/Web
                                                                                                                                                                                                                                                                      1. Console
                                                                                                                                                                                                                                                                        1. Smart TV
                                                                                                                                                                                                                                                                        2. By Monetization Model
                                                                                                                                                                                                                                                                          1. In-App Purchases (IAP)
                                                                                                                                                                                                                                                                            1. Advertising-Supported Free-to-Play
                                                                                                                                                                                                                                                                              1. Subscription-Based Gaming
                                                                                                                                                                                                                                                                                1. Hybrid Monetization
                                                                                                                                                                                                                                                                                2. By Demographic
                                                                                                                                                                                                                                                                                  1. 18–30 Years
                                                                                                                                                                                                                                                                                    1. 31–50 Years
                                                                                                                                                                                                                                                                                      1. 51–65 Years
                                                                                                                                                                                                                                                                                        1. Above 65 Years
                                                                                                                                                                                                                                                                                      2. Turky
                                                                                                                                                                                                                                                                                      3. Saudi Arabia
                                                                                                                                                                                                                                                                                      4. South Africa
                                                                                                                                                                                                                                                                                      5. Egypt
                                                                                                                                                                                                                                                                                      6. Nigeria
                                                                                                                                                                                                                                                                                      7. Rest of MEA
                                                                                                                                                                                                                                                                                    2. LATAM
                                                                                                                                                                                                                                                                                      1. Market Size and Forecast
                                                                                                                                                                                                                                                                                        1. By Product Type
                                                                                                                                                                                                                                                                                          1. Puzzle & Match-3 Games
                                                                                                                                                                                                                                                                                            1. Arcade & Endless Runner Games
                                                                                                                                                                                                                                                                                              1. Card & Board Games
                                                                                                                                                                                                                                                                                                1. Trivia & Word Games
                                                                                                                                                                                                                                                                                                  1. Hybrid-Casual & Merge Games
                                                                                                                                                                                                                                                                                                  2. By Platform
                                                                                                                                                                                                                                                                                                    1. Mobile
                                                                                                                                                                                                                                                                                                      1. PC/Web
                                                                                                                                                                                                                                                                                                        1. Console
                                                                                                                                                                                                                                                                                                          1. Smart TV
                                                                                                                                                                                                                                                                                                          2. By Monetization Model
                                                                                                                                                                                                                                                                                                            1. In-App Purchases (IAP)
                                                                                                                                                                                                                                                                                                              1. Advertising-Supported Free-to-Play
                                                                                                                                                                                                                                                                                                                1. Subscription-Based Gaming
                                                                                                                                                                                                                                                                                                                  1. Hybrid Monetization
                                                                                                                                                                                                                                                                                                                  2. By Demographic
                                                                                                                                                                                                                                                                                                                    1. 18–30 Years
                                                                                                                                                                                                                                                                                                                      1. 31–50 Years
                                                                                                                                                                                                                                                                                                                        1. 51–65 Years
                                                                                                                                                                                                                                                                                                                          1. Above 65 Years
                                                                                                                                                                                                                                                                                                                        2. Brazil
                                                                                                                                                                                                                                                                                                                          1. By Product Type
                                                                                                                                                                                                                                                                                                                            1. Puzzle & Match-3 Games
                                                                                                                                                                                                                                                                                                                              1. Arcade & Endless Runner Games
                                                                                                                                                                                                                                                                                                                                1. Card & Board Games
                                                                                                                                                                                                                                                                                                                                  1. Trivia & Word Games
                                                                                                                                                                                                                                                                                                                                    1. Hybrid-Casual & Merge Games
                                                                                                                                                                                                                                                                                                                                    2. By Platform
                                                                                                                                                                                                                                                                                                                                      1. Mobile
                                                                                                                                                                                                                                                                                                                                        1. PC/Web
                                                                                                                                                                                                                                                                                                                                          1. Console
                                                                                                                                                                                                                                                                                                                                            1. Smart TV
                                                                                                                                                                                                                                                                                                                                            2. By Monetization Model
                                                                                                                                                                                                                                                                                                                                              1. In-App Purchases (IAP)
                                                                                                                                                                                                                                                                                                                                                1. Advertising-Supported Free-to-Play
                                                                                                                                                                                                                                                                                                                                                  1. Subscription-Based Gaming
                                                                                                                                                                                                                                                                                                                                                    1. Hybrid Monetization
                                                                                                                                                                                                                                                                                                                                                    2. By Demographic
                                                                                                                                                                                                                                                                                                                                                      1. 18–30 Years
                                                                                                                                                                                                                                                                                                                                                        1. 31–50 Years
                                                                                                                                                                                                                                                                                                                                                          1. 51–65 Years
                                                                                                                                                                                                                                                                                                                                                            1. Above 65 Years
                                                                                                                                                                                                                                                                                                                                                          2. Mexico
                                                                                                                                                                                                                                                                                                                                                          3. Argentina
                                                                                                                                                                                                                                                                                                                                                          4. Chile
                                                                                                                                                                                                                                                                                                                                                          5. Colombia
                                                                                                                                                                                                                                                                                                                                                          6. Rest of LATAM
                                                                                                                                                                                                                                                                                                                                                      2. Competitive Landscape, 2024
                                                                                                                                                                                                                                                                                                                                                        1. Introduction
                                                                                                                                                                                                                                                                                                                                                        2. Online Casual Games Market Share Analysis, 2024 (%)
                                                                                                                                                                                                                                                                                                                                                          1. Market Share Analysis, 2024
                                                                                                                                                                                                                                                                                                                                                          2. Competition Ranking, 2024
                                                                                                                                                                                                                                                                                                                                                          3. Key Developments & Growth Strategies
                                                                                                                                                                                                                                                                                                                                                            1. Merger & Acquisition
                                                                                                                                                                                                                                                                                                                                                            2. Product Launch
                                                                                                                                                                                                                                                                                                                                                            3. Expansion
                                                                                                                                                                                                                                                                                                                                                          4. Consolidated SWOT Analysis of Key Players
                                                                                                                                                                                                                                                                                                                                                      3. Company Profile
                                                                                                                                                                                                                                                                                                                                                        1. Tencent Holdings Ltd.
                                                                                                                                                                                                                                                                                                                                                          1. Business Overview
                                                                                                                                                                                                                                                                                                                                                          2. Financial Data
                                                                                                                                                                                                                                                                                                                                                          3. Key Product domains
                                                                                                                                                                                                                                                                                                                                                          4. Recent Developments
                                                                                                                                                                                                                                                                                                                                                        2. Activision Blizzard Inc.
                                                                                                                                                                                                                                                                                                                                                        3. Electronic Arts Inc.
                                                                                                                                                                                                                                                                                                                                                        4. Playrix Ltd.
                                                                                                                                                                                                                                                                                                                                                        5. Zynga Inc.
                                                                                                                                                                                                                                                                                                                                                        6. Supercell Oy
                                                                                                                                                                                                                                                                                                                                                        7. King Digital Entertainment
                                                                                                                                                                                                                                                                                                                                                        8. NetEase Inc.
                                                                                                                                                                                                                                                                                                                                                        9. Moon Active Ltd.
                                                                                                                                                                                                                                                                                                                                                        10. Scopely Inc.