Global Game-Based Learning Market Size, Share & Demand Report By Learning Mode (Digital Game-Based Learning, Physical & Hybrid Game-Based Learning), By End User (Academic Institutions, Corporate & Enterprise Learning, Government & Defense, Healthcare & Medical Training, Individual Learners), By Deployment Model (Cloud-Based, On-Premise), By Technology (AI-Enabled Learning Games, AR/VR-Based Learning, Traditional 2D/3D Learning Games), By Region & Segment Forecasts, 2025–2030