Global 3D Audio Market Size, Share & Demand Report By Technology Type (Object-Based Audio, Binaural Audio, Ambisonics, Wave Field Synthesis, HRTF Processing), By Component (Hardware, Software), By End-Use Industry (Gaming & eSports, Media & Entertainment, AR/VR, Automotive, Healthcare, Defense & Aerospace, Education & Training), By Region & Segment Forecasts, 2025–2030