Korea Arcade Gaming Market Size & Outlook, 2025-2033


Korea Arcade Gaming Market Insights

  • As highlighted in Deep Market Insights analysis, the Korea Arcade Gaming Market, worth USD 84.06 Million in 2024, is forecasted to achieve USD 126.37 Million by 2033.
  • The Korea market is anticipated to grow at a CAGR of 4.64% during the period 2025–2033.
  • By 2024, Standalone Arcades represented the largest share of the Venue Type market size.
  • FECs (Family Entertainment Centers) is expected to remain the key growth driver within Venue Type, registering the fastest CAGR during the forecast period.

Other Key Findings


  • As of 2024, Korea held 1.58% of the global Arcade Gaming Market size.
  • By 2033, United States is anticipated to capture the largest share of the global Arcade Gaming Market.
  • In Asia Pacific, China is expected to lead the regional Arcade Gaming Market size by 2033.
  • Japan will remain the fastest-growing market in Asia Pacific, reaching USD 425.24 Million by 2033.

Report Summary

Report Scope Details
Base Year for Study 2024
Study Period 2021-2033
Historical Period 2021-2023
Forecast Period 2025-2033
Market Size In 2024 USD 84.06 Million
Market Size In 2033 USD 126.37 Million
Largest segment Standalone Arcades
Units Revenue in USD Million
CAGR 4.64% (2025-2033)
Report Coverage Revenue Forecast, Competitive Landscape, Growth Factors, Environment & Regulatory Landscape and Trends

Segmnetation Covered

Segments Sub Segments
Venue Type
  1. Standalone Arcades
  2. FECs (Family Entertainment Centers)
  3. Mall Arcades
  4. Location-based VR/Experience Centers
Game Type
  1. Redemption
  2. Prize Games
  3. VR/Simulation