Global Racing Simulator Market Size, Share Demand Report By Product Type (Professional Racing Simulators, Consumer/Home Racing Simulators), By Component (Hardware, Software), By Platform (PC-Based, Console-Based, VR-Based), By Application (Professional Training & eSports, Entertainment & Gaming, Automotive R&D & Simulation), By End-User (Automotive Manufacturers & Racing Teams, Individual Consumers & Gamers, Entertainment & Amusement Centers, Educational & Training Institutes), By Region & Segment Forecasts, 2025–2030