Global Music Publishing Market Size, Share & Demand Report By Product Type (Performance Rights, Mechanical Rights, Sync Rights, Print Rights, Digital/Micro-Licensing), By Application (Streaming Platforms, Film & TV, Advertising & Branding, Gaming & Interactive Media, Live Events), By Revenue Source (Royalties, One-time Licensing, Subscription Services, Direct Artist Models), By Region & Forecasts, 2025–2030

Report Code: RI1196PUB
Last Updated : October, 2025
Author : Abigail Foster

Table of Contents

  1. Executive Summary
    1. Introduction
  2. Market Introduction
    1. Market Definition
    2. Scope of the Study
    3. Market Structure
  3. Research Methodology
    1. Primary Research
    2. Research Methodology
    3. Assumptions & Exclusions
    4. Secondary Data Sources
  4. Market Factor Analysis
    1. Value Chain Analysis: Music Publishing Market
    2. Porters Five Forces Analysis
      1. Bargaining Power of Suppliers
      2. Bargaining Power of Buyers
      3. Threat of Substitution
      4. Threat of New Entrants
      5. Competitive Rivalry
  5. Market Dynamics
    1. Drivers
    2. Restraints
    3. Opportunities
  6. Recent Trends Analysis
  7. Impact of COVID-19 on Music Publishing Market
    1. Pre and Post Covid -19 Market Scenario Analysis
    2. Market Recovery Timeline and Challenge
    3. Measures Taken by Top Players
  8. Regulatory Landscape
  9. Music Publishing Market, By Product Type
    1. Introduction
      1. Market Size and Forecast, By Product Type
    2. Performance Rights
      1. Market Size and Forecast, By Region
    3. Mechanical Rights
      1. Market Size and Forecast, By Region
    4. Synchronization (Sync) Rights
      1. Market Size and Forecast, By Region
    5. Print / Sheet-Music Rights
      1. Market Size and Forecast, By Region
    6. Digital / Micro-Licensing (UGC & Social Media)
      1. Market Size and Forecast, By Region
  10. Music Publishing Market, By Revenue Source
    1. Introduction
      1. Market Size and Forecast, By Revenue Source
    2. Recurring Royalties
      1. Market Size and Forecast, By Region
    3. One-time Licensing / Sync Fees
      1. Market Size and Forecast, By Region
    4. Subscription & Library Models
      1. Market Size and Forecast, By Region
    5. Direct Artist / Self-Publishing Revenue
      1. Market Size and Forecast, By Region
  11. Music Publishing Market, By Application
    1. Introduction
      1. Market Size and Forecast, By Application
    2. Streaming Platforms
      1. Market Size and Forecast, By Region
    3. Film & Television (Including OTT)
      1. Market Size and Forecast, By Region
    4. Advertising & Brand Use
      1. Market Size and Forecast, By Region
    5. Gaming & Interactive Media
      1. Market Size and Forecast, By Region
    6. Live Performance & Events
      1. Market Size and Forecast, By Region
  12. Music Publishing Market, By Distribution Channel
    1. Introduction
      1. Market Size and Forecast, By Distribution Channel
    2. Collective Rights Management Organizations (PROs/CMOs)
      1. Market Size and Forecast, By Region
    3. Direct Licensing (Publishers ↔ Platforms/Studios)
      1. Market Size and Forecast, By Region
    4. Digital Service Providers & Aggregators
      1. Market Size and Forecast, By Region
    5. Sync Agencies / Music Libraries
      1. Market Size and Forecast, By Region
  13. Music Publishing Market, By End Use / Buyer
    1. Introduction
      1. Market Size and Forecast, By End Use / Buyer
    2. Streaming Services
      1. Market Size and Forecast, By Region
    3. Film & TV Studios / OTT Producers
      1. Market Size and Forecast, By Region
    4. Advertisers & Creative Agencies
      1. Market Size and Forecast, By Region
    5. Game Developers & Interactive Content Firms
      1. Market Size and Forecast, By Region
    6. Educational & Institutional Buyers
      1. Market Size and Forecast, By Region
  14. Regional Overview
    1. Introduction
      1. Market Size and Forecast
    2. North America
      1. Market Size and Forecast
        1. By Product Type
          1. Performance Rights
            1. Mechanical Rights
              1. Synchronization (Sync) Rights
                1. Print / Sheet-Music Rights
                  1. Digital / Micro-Licensing (UGC & Social Media)
                  2. By Revenue Source
                    1. Recurring Royalties
                      1. One-time Licensing / Sync Fees
                        1. Subscription & Library Models
                          1. Direct Artist / Self-Publishing Revenue
                          2. By Application
                            1. Streaming Platforms
                              1. Film & Television (Including OTT)
                                1. Advertising & Brand Use
                                  1. Gaming & Interactive Media
                                    1. Live Performance & Events
                                    2. By Distribution Channel
                                      1. Collective Rights Management Organizations (PROs/CMOs)
                                        1. Direct Licensing (Publishers ↔ Platforms/Studios)
                                          1. Digital Service Providers & Aggregators
                                            1. Sync Agencies / Music Libraries
                                            2. By End Use / Buyer
                                              1. Streaming Services
                                                1. Film & TV Studios / OTT Producers
                                                  1. Advertisers & Creative Agencies
                                                    1. Game Developers & Interactive Content Firms
                                                      1. Educational & Institutional Buyers
                                                    2. U.S.
                                                      1. By Product Type
                                                        1. Performance Rights
                                                          1. Mechanical Rights
                                                            1. Synchronization (Sync) Rights
                                                              1. Print / Sheet-Music Rights
                                                                1. Digital / Micro-Licensing (UGC & Social Media)
                                                                2. By Revenue Source
                                                                  1. Recurring Royalties
                                                                    1. One-time Licensing / Sync Fees
                                                                      1. Subscription & Library Models
                                                                        1. Direct Artist / Self-Publishing Revenue
                                                                        2. By Application
                                                                          1. Streaming Platforms
                                                                            1. Film & Television (Including OTT)
                                                                              1. Advertising & Brand Use
                                                                                1. Gaming & Interactive Media
                                                                                  1. Live Performance & Events
                                                                                  2. By Distribution Channel
                                                                                    1. Collective Rights Management Organizations (PROs/CMOs)
                                                                                      1. Direct Licensing (Publishers ↔ Platforms/Studios)
                                                                                        1. Digital Service Providers & Aggregators
                                                                                          1. Sync Agencies / Music Libraries
                                                                                          2. By End Use / Buyer
                                                                                            1. Streaming Services
                                                                                              1. Film & TV Studios / OTT Producers
                                                                                                1. Advertisers & Creative Agencies
                                                                                                  1. Game Developers & Interactive Content Firms
                                                                                                    1. Educational & Institutional Buyers
                                                                                                  2. Canada
                                                                                                2. Europe
                                                                                                  1. Market Size and Forecast
                                                                                                    1. By Product Type
                                                                                                      1. Performance Rights
                                                                                                        1. Mechanical Rights
                                                                                                          1. Synchronization (Sync) Rights
                                                                                                            1. Print / Sheet-Music Rights
                                                                                                              1. Digital / Micro-Licensing (UGC & Social Media)
                                                                                                              2. By Revenue Source
                                                                                                                1. Recurring Royalties
                                                                                                                  1. One-time Licensing / Sync Fees
                                                                                                                    1. Subscription & Library Models
                                                                                                                      1. Direct Artist / Self-Publishing Revenue
                                                                                                                      2. By Application
                                                                                                                        1. Streaming Platforms
                                                                                                                          1. Film & Television (Including OTT)
                                                                                                                            1. Advertising & Brand Use
                                                                                                                              1. Gaming & Interactive Media
                                                                                                                                1. Live Performance & Events
                                                                                                                                2. By Distribution Channel
                                                                                                                                  1. Collective Rights Management Organizations (PROs/CMOs)
                                                                                                                                    1. Direct Licensing (Publishers ↔ Platforms/Studios)
                                                                                                                                      1. Digital Service Providers & Aggregators
                                                                                                                                        1. Sync Agencies / Music Libraries
                                                                                                                                        2. By End Use / Buyer
                                                                                                                                          1. Streaming Services
                                                                                                                                            1. Film & TV Studios / OTT Producers
                                                                                                                                              1. Advertisers & Creative Agencies
                                                                                                                                                1. Game Developers & Interactive Content Firms
                                                                                                                                                  1. Educational & Institutional Buyers
                                                                                                                                                2. U.K.
                                                                                                                                                  1. By Product Type
                                                                                                                                                    1. Performance Rights
                                                                                                                                                      1. Mechanical Rights
                                                                                                                                                        1. Synchronization (Sync) Rights
                                                                                                                                                          1. Print / Sheet-Music Rights
                                                                                                                                                            1. Digital / Micro-Licensing (UGC & Social Media)
                                                                                                                                                            2. By Revenue Source
                                                                                                                                                              1. Recurring Royalties
                                                                                                                                                                1. One-time Licensing / Sync Fees
                                                                                                                                                                  1. Subscription & Library Models
                                                                                                                                                                    1. Direct Artist / Self-Publishing Revenue
                                                                                                                                                                    2. By Application
                                                                                                                                                                      1. Streaming Platforms
                                                                                                                                                                        1. Film & Television (Including OTT)
                                                                                                                                                                          1. Advertising & Brand Use
                                                                                                                                                                            1. Gaming & Interactive Media
                                                                                                                                                                              1. Live Performance & Events
                                                                                                                                                                              2. By Distribution Channel
                                                                                                                                                                                1. Collective Rights Management Organizations (PROs/CMOs)
                                                                                                                                                                                  1. Direct Licensing (Publishers ↔ Platforms/Studios)
                                                                                                                                                                                    1. Digital Service Providers & Aggregators
                                                                                                                                                                                      1. Sync Agencies / Music Libraries
                                                                                                                                                                                      2. By End Use / Buyer
                                                                                                                                                                                        1. Streaming Services
                                                                                                                                                                                          1. Film & TV Studios / OTT Producers
                                                                                                                                                                                            1. Advertisers & Creative Agencies
                                                                                                                                                                                              1. Game Developers & Interactive Content Firms
                                                                                                                                                                                                1. Educational & Institutional Buyers
                                                                                                                                                                                              2. Germany
                                                                                                                                                                                              3. France
                                                                                                                                                                                              4. Spain
                                                                                                                                                                                              5. Italy
                                                                                                                                                                                              6. Russia
                                                                                                                                                                                              7. Nordic
                                                                                                                                                                                              8. Benelux
                                                                                                                                                                                              9. Rest of Europe
                                                                                                                                                                                            2. APAC
                                                                                                                                                                                              1. Market Size and Forecast
                                                                                                                                                                                                1. By Product Type
                                                                                                                                                                                                  1. Performance Rights
                                                                                                                                                                                                    1. Mechanical Rights
                                                                                                                                                                                                      1. Synchronization (Sync) Rights
                                                                                                                                                                                                        1. Print / Sheet-Music Rights
                                                                                                                                                                                                          1. Digital / Micro-Licensing (UGC & Social Media)
                                                                                                                                                                                                          2. By Revenue Source
                                                                                                                                                                                                            1. Recurring Royalties
                                                                                                                                                                                                              1. One-time Licensing / Sync Fees
                                                                                                                                                                                                                1. Subscription & Library Models
                                                                                                                                                                                                                  1. Direct Artist / Self-Publishing Revenue
                                                                                                                                                                                                                  2. By Application
                                                                                                                                                                                                                    1. Streaming Platforms
                                                                                                                                                                                                                      1. Film & Television (Including OTT)
                                                                                                                                                                                                                        1. Advertising & Brand Use
                                                                                                                                                                                                                          1. Gaming & Interactive Media
                                                                                                                                                                                                                            1. Live Performance & Events
                                                                                                                                                                                                                            2. By Distribution Channel
                                                                                                                                                                                                                              1. Collective Rights Management Organizations (PROs/CMOs)
                                                                                                                                                                                                                                1. Direct Licensing (Publishers ↔ Platforms/Studios)
                                                                                                                                                                                                                                  1. Digital Service Providers & Aggregators
                                                                                                                                                                                                                                    1. Sync Agencies / Music Libraries
                                                                                                                                                                                                                                    2. By End Use / Buyer
                                                                                                                                                                                                                                      1. Streaming Services
                                                                                                                                                                                                                                        1. Film & TV Studios / OTT Producers
                                                                                                                                                                                                                                          1. Advertisers & Creative Agencies
                                                                                                                                                                                                                                            1. Game Developers & Interactive Content Firms
                                                                                                                                                                                                                                              1. Educational & Institutional Buyers
                                                                                                                                                                                                                                            2. China
                                                                                                                                                                                                                                              1. By Product Type
                                                                                                                                                                                                                                                1. Performance Rights
                                                                                                                                                                                                                                                  1. Mechanical Rights
                                                                                                                                                                                                                                                    1. Synchronization (Sync) Rights
                                                                                                                                                                                                                                                      1. Print / Sheet-Music Rights
                                                                                                                                                                                                                                                        1. Digital / Micro-Licensing (UGC & Social Media)
                                                                                                                                                                                                                                                        2. By Revenue Source
                                                                                                                                                                                                                                                          1. Recurring Royalties
                                                                                                                                                                                                                                                            1. One-time Licensing / Sync Fees
                                                                                                                                                                                                                                                              1. Subscription & Library Models
                                                                                                                                                                                                                                                                1. Direct Artist / Self-Publishing Revenue
                                                                                                                                                                                                                                                                2. By Application
                                                                                                                                                                                                                                                                  1. Streaming Platforms
                                                                                                                                                                                                                                                                    1. Film & Television (Including OTT)
                                                                                                                                                                                                                                                                      1. Advertising & Brand Use
                                                                                                                                                                                                                                                                        1. Gaming & Interactive Media
                                                                                                                                                                                                                                                                          1. Live Performance & Events
                                                                                                                                                                                                                                                                          2. By Distribution Channel
                                                                                                                                                                                                                                                                            1. Collective Rights Management Organizations (PROs/CMOs)
                                                                                                                                                                                                                                                                              1. Direct Licensing (Publishers ↔ Platforms/Studios)
                                                                                                                                                                                                                                                                                1. Digital Service Providers & Aggregators
                                                                                                                                                                                                                                                                                  1. Sync Agencies / Music Libraries
                                                                                                                                                                                                                                                                                  2. By End Use / Buyer
                                                                                                                                                                                                                                                                                    1. Streaming Services
                                                                                                                                                                                                                                                                                      1. Film & TV Studios / OTT Producers
                                                                                                                                                                                                                                                                                        1. Advertisers & Creative Agencies
                                                                                                                                                                                                                                                                                          1. Game Developers & Interactive Content Firms
                                                                                                                                                                                                                                                                                            1. Educational & Institutional Buyers
                                                                                                                                                                                                                                                                                          2. Korea
                                                                                                                                                                                                                                                                                          3. Japan
                                                                                                                                                                                                                                                                                          4. India
                                                                                                                                                                                                                                                                                          5. Australia
                                                                                                                                                                                                                                                                                          6. Singapore
                                                                                                                                                                                                                                                                                          7. Taiwan
                                                                                                                                                                                                                                                                                          8. South East Asia
                                                                                                                                                                                                                                                                                          9. Rest of Asia-Pacific
                                                                                                                                                                                                                                                                                        2. Middle East and Africa
                                                                                                                                                                                                                                                                                          1. Market Size and Forecast
                                                                                                                                                                                                                                                                                            1. By Product Type
                                                                                                                                                                                                                                                                                              1. Performance Rights
                                                                                                                                                                                                                                                                                                1. Mechanical Rights
                                                                                                                                                                                                                                                                                                  1. Synchronization (Sync) Rights
                                                                                                                                                                                                                                                                                                    1. Print / Sheet-Music Rights
                                                                                                                                                                                                                                                                                                      1. Digital / Micro-Licensing (UGC & Social Media)
                                                                                                                                                                                                                                                                                                      2. By Revenue Source
                                                                                                                                                                                                                                                                                                        1. Recurring Royalties
                                                                                                                                                                                                                                                                                                          1. One-time Licensing / Sync Fees
                                                                                                                                                                                                                                                                                                            1. Subscription & Library Models
                                                                                                                                                                                                                                                                                                              1. Direct Artist / Self-Publishing Revenue
                                                                                                                                                                                                                                                                                                              2. By Application
                                                                                                                                                                                                                                                                                                                1. Streaming Platforms
                                                                                                                                                                                                                                                                                                                  1. Film & Television (Including OTT)
                                                                                                                                                                                                                                                                                                                    1. Advertising & Brand Use
                                                                                                                                                                                                                                                                                                                      1. Gaming & Interactive Media
                                                                                                                                                                                                                                                                                                                        1. Live Performance & Events
                                                                                                                                                                                                                                                                                                                        2. By Distribution Channel
                                                                                                                                                                                                                                                                                                                          1. Collective Rights Management Organizations (PROs/CMOs)
                                                                                                                                                                                                                                                                                                                            1. Direct Licensing (Publishers ↔ Platforms/Studios)
                                                                                                                                                                                                                                                                                                                              1. Digital Service Providers & Aggregators
                                                                                                                                                                                                                                                                                                                                1. Sync Agencies / Music Libraries
                                                                                                                                                                                                                                                                                                                                2. By End Use / Buyer
                                                                                                                                                                                                                                                                                                                                  1. Streaming Services
                                                                                                                                                                                                                                                                                                                                    1. Film & TV Studios / OTT Producers
                                                                                                                                                                                                                                                                                                                                      1. Advertisers & Creative Agencies
                                                                                                                                                                                                                                                                                                                                        1. Game Developers & Interactive Content Firms
                                                                                                                                                                                                                                                                                                                                          1. Educational & Institutional Buyers
                                                                                                                                                                                                                                                                                                                                        2. UAE
                                                                                                                                                                                                                                                                                                                                          1. By Product Type
                                                                                                                                                                                                                                                                                                                                            1. Performance Rights
                                                                                                                                                                                                                                                                                                                                              1. Mechanical Rights
                                                                                                                                                                                                                                                                                                                                                1. Synchronization (Sync) Rights
                                                                                                                                                                                                                                                                                                                                                  1. Print / Sheet-Music Rights
                                                                                                                                                                                                                                                                                                                                                    1. Digital / Micro-Licensing (UGC & Social Media)
                                                                                                                                                                                                                                                                                                                                                    2. By Revenue Source
                                                                                                                                                                                                                                                                                                                                                      1. Recurring Royalties
                                                                                                                                                                                                                                                                                                                                                        1. One-time Licensing / Sync Fees
                                                                                                                                                                                                                                                                                                                                                          1. Subscription & Library Models
                                                                                                                                                                                                                                                                                                                                                            1. Direct Artist / Self-Publishing Revenue
                                                                                                                                                                                                                                                                                                                                                            2. By Application
                                                                                                                                                                                                                                                                                                                                                              1. Streaming Platforms
                                                                                                                                                                                                                                                                                                                                                                1. Film & Television (Including OTT)
                                                                                                                                                                                                                                                                                                                                                                  1. Advertising & Brand Use
                                                                                                                                                                                                                                                                                                                                                                    1. Gaming & Interactive Media
                                                                                                                                                                                                                                                                                                                                                                      1. Live Performance & Events
                                                                                                                                                                                                                                                                                                                                                                      2. By Distribution Channel
                                                                                                                                                                                                                                                                                                                                                                        1. Collective Rights Management Organizations (PROs/CMOs)
                                                                                                                                                                                                                                                                                                                                                                          1. Direct Licensing (Publishers ↔ Platforms/Studios)
                                                                                                                                                                                                                                                                                                                                                                            1. Digital Service Providers & Aggregators
                                                                                                                                                                                                                                                                                                                                                                              1. Sync Agencies / Music Libraries
                                                                                                                                                                                                                                                                                                                                                                              2. By End Use / Buyer
                                                                                                                                                                                                                                                                                                                                                                                1. Streaming Services
                                                                                                                                                                                                                                                                                                                                                                                  1. Film & TV Studios / OTT Producers
                                                                                                                                                                                                                                                                                                                                                                                    1. Advertisers & Creative Agencies
                                                                                                                                                                                                                                                                                                                                                                                      1. Game Developers & Interactive Content Firms
                                                                                                                                                                                                                                                                                                                                                                                        1. Educational & Institutional Buyers
                                                                                                                                                                                                                                                                                                                                                                                      2. Turky
                                                                                                                                                                                                                                                                                                                                                                                      3. Saudi Arabia
                                                                                                                                                                                                                                                                                                                                                                                      4. South Africa
                                                                                                                                                                                                                                                                                                                                                                                      5. Egypt
                                                                                                                                                                                                                                                                                                                                                                                      6. Nigeria
                                                                                                                                                                                                                                                                                                                                                                                      7. Rest of MEA
                                                                                                                                                                                                                                                                                                                                                                                    2. LATAM
                                                                                                                                                                                                                                                                                                                                                                                      1. Market Size and Forecast
                                                                                                                                                                                                                                                                                                                                                                                        1. By Product Type
                                                                                                                                                                                                                                                                                                                                                                                          1. Performance Rights
                                                                                                                                                                                                                                                                                                                                                                                            1. Mechanical Rights
                                                                                                                                                                                                                                                                                                                                                                                              1. Synchronization (Sync) Rights
                                                                                                                                                                                                                                                                                                                                                                                                1. Print / Sheet-Music Rights
                                                                                                                                                                                                                                                                                                                                                                                                  1. Digital / Micro-Licensing (UGC & Social Media)
                                                                                                                                                                                                                                                                                                                                                                                                  2. By Revenue Source
                                                                                                                                                                                                                                                                                                                                                                                                    1. Recurring Royalties
                                                                                                                                                                                                                                                                                                                                                                                                      1. One-time Licensing / Sync Fees
                                                                                                                                                                                                                                                                                                                                                                                                        1. Subscription & Library Models
                                                                                                                                                                                                                                                                                                                                                                                                          1. Direct Artist / Self-Publishing Revenue
                                                                                                                                                                                                                                                                                                                                                                                                          2. By Application
                                                                                                                                                                                                                                                                                                                                                                                                            1. Streaming Platforms
                                                                                                                                                                                                                                                                                                                                                                                                              1. Film & Television (Including OTT)
                                                                                                                                                                                                                                                                                                                                                                                                                1. Advertising & Brand Use
                                                                                                                                                                                                                                                                                                                                                                                                                  1. Gaming & Interactive Media
                                                                                                                                                                                                                                                                                                                                                                                                                    1. Live Performance & Events
                                                                                                                                                                                                                                                                                                                                                                                                                    2. By Distribution Channel
                                                                                                                                                                                                                                                                                                                                                                                                                      1. Collective Rights Management Organizations (PROs/CMOs)
                                                                                                                                                                                                                                                                                                                                                                                                                        1. Direct Licensing (Publishers ↔ Platforms/Studios)
                                                                                                                                                                                                                                                                                                                                                                                                                          1. Digital Service Providers & Aggregators
                                                                                                                                                                                                                                                                                                                                                                                                                            1. Sync Agencies / Music Libraries
                                                                                                                                                                                                                                                                                                                                                                                                                            2. By End Use / Buyer
                                                                                                                                                                                                                                                                                                                                                                                                                              1. Streaming Services
                                                                                                                                                                                                                                                                                                                                                                                                                                1. Film & TV Studios / OTT Producers
                                                                                                                                                                                                                                                                                                                                                                                                                                  1. Advertisers & Creative Agencies
                                                                                                                                                                                                                                                                                                                                                                                                                                    1. Game Developers & Interactive Content Firms
                                                                                                                                                                                                                                                                                                                                                                                                                                      1. Educational & Institutional Buyers
                                                                                                                                                                                                                                                                                                                                                                                                                                    2. Brazil
                                                                                                                                                                                                                                                                                                                                                                                                                                      1. By Product Type
                                                                                                                                                                                                                                                                                                                                                                                                                                        1. Performance Rights
                                                                                                                                                                                                                                                                                                                                                                                                                                          1. Mechanical Rights
                                                                                                                                                                                                                                                                                                                                                                                                                                            1. Synchronization (Sync) Rights
                                                                                                                                                                                                                                                                                                                                                                                                                                              1. Print / Sheet-Music Rights
                                                                                                                                                                                                                                                                                                                                                                                                                                                1. Digital / Micro-Licensing (UGC & Social Media)
                                                                                                                                                                                                                                                                                                                                                                                                                                                2. By Revenue Source
                                                                                                                                                                                                                                                                                                                                                                                                                                                  1. Recurring Royalties
                                                                                                                                                                                                                                                                                                                                                                                                                                                    1. One-time Licensing / Sync Fees
                                                                                                                                                                                                                                                                                                                                                                                                                                                      1. Subscription & Library Models
                                                                                                                                                                                                                                                                                                                                                                                                                                                        1. Direct Artist / Self-Publishing Revenue
                                                                                                                                                                                                                                                                                                                                                                                                                                                        2. By Application
                                                                                                                                                                                                                                                                                                                                                                                                                                                          1. Streaming Platforms
                                                                                                                                                                                                                                                                                                                                                                                                                                                            1. Film & Television (Including OTT)
                                                                                                                                                                                                                                                                                                                                                                                                                                                              1. Advertising & Brand Use
                                                                                                                                                                                                                                                                                                                                                                                                                                                                1. Gaming & Interactive Media
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  1. Live Performance & Events
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  2. By Distribution Channel
                                                                                                                                                                                                                                                                                                                                                                                                                                                                    1. Collective Rights Management Organizations (PROs/CMOs)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                      1. Direct Licensing (Publishers ↔ Platforms/Studios)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                        1. Digital Service Providers & Aggregators
                                                                                                                                                                                                                                                                                                                                                                                                                                                                          1. Sync Agencies / Music Libraries
                                                                                                                                                                                                                                                                                                                                                                                                                                                                          2. By End Use / Buyer
                                                                                                                                                                                                                                                                                                                                                                                                                                                                            1. Streaming Services
                                                                                                                                                                                                                                                                                                                                                                                                                                                                              1. Film & TV Studios / OTT Producers
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                1. Advertisers & Creative Agencies
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  1. Game Developers & Interactive Content Firms
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    1. Educational & Institutional Buyers
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  2. Mexico
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  3. Argentina
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  4. Chile
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  5. Colombia
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  6. Rest of LATAM
                                                                                                                                                                                                                                                                                                                                                                                                                                                                              2. Competitive Landscape, 2024
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                1. Introduction
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                2. Music Publishing Market Share Analysis, 2024 (%)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  1. Market Share Analysis, 2024
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  2. Competition Ranking, 2024
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  3. Key Developments & Growth Strategies
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    1. Merger & Acquisition
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    2. Product Launch
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    3. Expansion
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  4. Consolidated SWOT Analysis of Key Players
                                                                                                                                                                                                                                                                                                                                                                                                                                                                              3. Company Profile
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                1. Sony Music Publishing
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  1. Business Overview
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  2. Financial Data
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  3. Key Product domains
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  4. Recent Developments
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                2. Universal Music Publishing Group
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                3. Warner Chappell Music
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                4. BMG Rights Management
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                5. Kobalt Music Group
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                6. Concord Music Publishing
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                7. Peermusic
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                8. Downtown Music Publishing
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                9. Round Hill Music
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                10. Hipgnosis Songs Fund