Global Interactive Streaming Market Size, Share & Demand Report By Content Format (Live Interactive Streaming, On-Demand Interactive Streaming, Hybrid Interactive Streaming), By Interaction Type (Real-Time Interaction, Gamified Interaction, Transactional Interaction, Co-Creation), By Platform Type (Mobile-First, Web-Based, Smart TV & Connected Devices, AR/VR-Based Platforms), By Monetization Model (Advertising-Supported, Subscription-Based, Transaction-Based, Hybrid Models), By End-Use Industry (Media & Entertainment, Gaming & Esports, Retail & E-commerce, Education, Enterprise Communication, Social Media & Creator Economy), By Region & Segment Forecasts, 2025–2030