Global Interactive Children’s Books Market Size, Share & Demand Report By Product Type (Digital Interactive Books, Print Interactive Books, Hybrid AR/VR Books), By Application (Educational, Entertainment, Activity-Based), By Distribution Channel (Online, Offline, Hybrid), By Age Group (0–2, 3–5, 6–8, 9–12), By Region & Segment Forecasts, 2025–2030

Report Code: RI1355PUB
Last Updated : November, 2025
Author : William Scott

Table of Contents

  1. Executive Summary
    1. Introduction
  2. Market Introduction
    1. Market Definition
    2. Scope of the Study
    3. Market Structure
  3. Research Methodology
    1. Primary Research
    2. Research Methodology
    3. Assumptions & Exclusions
    4. Secondary Data Sources
  4. Market Factor Analysis
    1. Value Chain Analysis: Interactive Childrens Books Market
    2. Porters Five Forces Analysis
      1. Bargaining Power of Suppliers
      2. Bargaining Power of Buyers
      3. Threat of Substitution
      4. Threat of New Entrants
      5. Competitive Rivalry
  5. Market Dynamics
    1. Drivers
    2. Restraints
    3. Opportunities
  6. Recent Trends Analysis
  7. Impact of COVID-19 on Interactive Childrens Books Market
    1. Pre and Post Covid -19 Market Scenario Analysis
    2. Market Recovery Timeline and Challenge
    3. Measures Taken by Top Players
  8. Regulatory Landscape
  9. Interactive Childrens Books Market, By Product Type
    1. Introduction
      1. Market Size and Forecast, By Product Type
    2. Digital Interactive Books
      1. Market Size and Forecast, By Region
    3. Print Interactive Books (Pop-up, Touch-and-Feel, Sound)
      1. Market Size and Forecast, By Region
    4. Hybrid AR/VR-Enabled Books
      1. Market Size and Forecast, By Region
  10. Interactive Childrens Books Market, By Application
    1. Introduction
      1. Market Size and Forecast, By Application
    2. Educational Interactive Books
      1. Market Size and Forecast, By Region
    3. Entertainment-Focused Interactive Books
      1. Market Size and Forecast, By Region
    4. Activity-Based Interactive Books (Puzzles, DIY, Games)
      1. Market Size and Forecast, By Region
  11. Interactive Childrens Books Market, By Distribution Channel
    1. Introduction
      1. Market Size and Forecast, By Distribution Channel
    2. Online Retail (E-Commerce, App Stores, Subscriptions)
      1. Market Size and Forecast, By Region
    3. Offline Retail (Bookstores, Schools, Libraries)
      1. Market Size and Forecast, By Region
    4. Hybrid Distribution (Online + Print Delivery Models)
      1. Market Size and Forecast, By Region
  12. Interactive Childrens Books Market, By Age Group
    1. Introduction
      1. Market Size and Forecast, By Age Group
    2. Infants (0–2 Years)
      1. Market Size and Forecast, By Region
    3. Preschool (3–5 Years)
      1. Market Size and Forecast, By Region
    4. Early Readers (6–8 Years)
      1. Market Size and Forecast, By Region
    5. Pre-Teens (9–12 Years)
      1. Market Size and Forecast, By Region
  13. Regional Overview
    1. Introduction
      1. Market Size and Forecast
    2. North America
      1. Market Size and Forecast
        1. By Product Type
          1. Digital Interactive Books
            1. Print Interactive Books (Pop-up, Touch-and-Feel, Sound)
              1. Hybrid AR/VR-Enabled Books
              2. By Application
                1. Educational Interactive Books
                  1. Entertainment-Focused Interactive Books
                    1. Activity-Based Interactive Books (Puzzles, DIY, Games)
                    2. By Distribution Channel
                      1. Online Retail (E-Commerce, App Stores, Subscriptions)
                        1. Offline Retail (Bookstores, Schools, Libraries)
                          1. Hybrid Distribution (Online + Print Delivery Models)
                          2. By Age Group
                            1. Infants (0–2 Years)
                              1. Preschool (3–5 Years)
                                1. Early Readers (6–8 Years)
                                  1. Pre-Teens (9–12 Years)
                                2. U.S.
                                  1. By Product Type
                                    1. Digital Interactive Books
                                      1. Print Interactive Books (Pop-up, Touch-and-Feel, Sound)
                                        1. Hybrid AR/VR-Enabled Books
                                        2. By Application
                                          1. Educational Interactive Books
                                            1. Entertainment-Focused Interactive Books
                                              1. Activity-Based Interactive Books (Puzzles, DIY, Games)
                                              2. By Distribution Channel
                                                1. Online Retail (E-Commerce, App Stores, Subscriptions)
                                                  1. Offline Retail (Bookstores, Schools, Libraries)
                                                    1. Hybrid Distribution (Online + Print Delivery Models)
                                                    2. By Age Group
                                                      1. Infants (0–2 Years)
                                                        1. Preschool (3–5 Years)
                                                          1. Early Readers (6–8 Years)
                                                            1. Pre-Teens (9–12 Years)
                                                          2. Canada
                                                        2. Europe
                                                          1. Market Size and Forecast
                                                            1. By Product Type
                                                              1. Digital Interactive Books
                                                                1. Print Interactive Books (Pop-up, Touch-and-Feel, Sound)
                                                                  1. Hybrid AR/VR-Enabled Books
                                                                  2. By Application
                                                                    1. Educational Interactive Books
                                                                      1. Entertainment-Focused Interactive Books
                                                                        1. Activity-Based Interactive Books (Puzzles, DIY, Games)
                                                                        2. By Distribution Channel
                                                                          1. Online Retail (E-Commerce, App Stores, Subscriptions)
                                                                            1. Offline Retail (Bookstores, Schools, Libraries)
                                                                              1. Hybrid Distribution (Online + Print Delivery Models)
                                                                              2. By Age Group
                                                                                1. Infants (0–2 Years)
                                                                                  1. Preschool (3–5 Years)
                                                                                    1. Early Readers (6–8 Years)
                                                                                      1. Pre-Teens (9–12 Years)
                                                                                    2. U.K.
                                                                                      1. By Product Type
                                                                                        1. Digital Interactive Books
                                                                                          1. Print Interactive Books (Pop-up, Touch-and-Feel, Sound)
                                                                                            1. Hybrid AR/VR-Enabled Books
                                                                                            2. By Application
                                                                                              1. Educational Interactive Books
                                                                                                1. Entertainment-Focused Interactive Books
                                                                                                  1. Activity-Based Interactive Books (Puzzles, DIY, Games)
                                                                                                  2. By Distribution Channel
                                                                                                    1. Online Retail (E-Commerce, App Stores, Subscriptions)
                                                                                                      1. Offline Retail (Bookstores, Schools, Libraries)
                                                                                                        1. Hybrid Distribution (Online + Print Delivery Models)
                                                                                                        2. By Age Group
                                                                                                          1. Infants (0–2 Years)
                                                                                                            1. Preschool (3–5 Years)
                                                                                                              1. Early Readers (6–8 Years)
                                                                                                                1. Pre-Teens (9–12 Years)
                                                                                                              2. Germany
                                                                                                              3. France
                                                                                                              4. Spain
                                                                                                              5. Italy
                                                                                                              6. Russia
                                                                                                              7. Nordic
                                                                                                              8. Benelux
                                                                                                              9. Rest of Europe
                                                                                                            2. APAC
                                                                                                              1. Market Size and Forecast
                                                                                                                1. By Product Type
                                                                                                                  1. Digital Interactive Books
                                                                                                                    1. Print Interactive Books (Pop-up, Touch-and-Feel, Sound)
                                                                                                                      1. Hybrid AR/VR-Enabled Books
                                                                                                                      2. By Application
                                                                                                                        1. Educational Interactive Books
                                                                                                                          1. Entertainment-Focused Interactive Books
                                                                                                                            1. Activity-Based Interactive Books (Puzzles, DIY, Games)
                                                                                                                            2. By Distribution Channel
                                                                                                                              1. Online Retail (E-Commerce, App Stores, Subscriptions)
                                                                                                                                1. Offline Retail (Bookstores, Schools, Libraries)
                                                                                                                                  1. Hybrid Distribution (Online + Print Delivery Models)
                                                                                                                                  2. By Age Group
                                                                                                                                    1. Infants (0–2 Years)
                                                                                                                                      1. Preschool (3–5 Years)
                                                                                                                                        1. Early Readers (6–8 Years)
                                                                                                                                          1. Pre-Teens (9–12 Years)
                                                                                                                                        2. China
                                                                                                                                          1. By Product Type
                                                                                                                                            1. Digital Interactive Books
                                                                                                                                              1. Print Interactive Books (Pop-up, Touch-and-Feel, Sound)
                                                                                                                                                1. Hybrid AR/VR-Enabled Books
                                                                                                                                                2. By Application
                                                                                                                                                  1. Educational Interactive Books
                                                                                                                                                    1. Entertainment-Focused Interactive Books
                                                                                                                                                      1. Activity-Based Interactive Books (Puzzles, DIY, Games)
                                                                                                                                                      2. By Distribution Channel
                                                                                                                                                        1. Online Retail (E-Commerce, App Stores, Subscriptions)
                                                                                                                                                          1. Offline Retail (Bookstores, Schools, Libraries)
                                                                                                                                                            1. Hybrid Distribution (Online + Print Delivery Models)
                                                                                                                                                            2. By Age Group
                                                                                                                                                              1. Infants (0–2 Years)
                                                                                                                                                                1. Preschool (3–5 Years)
                                                                                                                                                                  1. Early Readers (6–8 Years)
                                                                                                                                                                    1. Pre-Teens (9–12 Years)
                                                                                                                                                                  2. Korea
                                                                                                                                                                  3. Japan
                                                                                                                                                                  4. India
                                                                                                                                                                  5. Australia
                                                                                                                                                                  6. Singapore
                                                                                                                                                                  7. Taiwan
                                                                                                                                                                  8. South East Asia
                                                                                                                                                                  9. Rest of Asia-Pacific
                                                                                                                                                                2. Middle East and Africa
                                                                                                                                                                  1. Market Size and Forecast
                                                                                                                                                                    1. By Product Type
                                                                                                                                                                      1. Digital Interactive Books
                                                                                                                                                                        1. Print Interactive Books (Pop-up, Touch-and-Feel, Sound)
                                                                                                                                                                          1. Hybrid AR/VR-Enabled Books
                                                                                                                                                                          2. By Application
                                                                                                                                                                            1. Educational Interactive Books
                                                                                                                                                                              1. Entertainment-Focused Interactive Books
                                                                                                                                                                                1. Activity-Based Interactive Books (Puzzles, DIY, Games)
                                                                                                                                                                                2. By Distribution Channel
                                                                                                                                                                                  1. Online Retail (E-Commerce, App Stores, Subscriptions)
                                                                                                                                                                                    1. Offline Retail (Bookstores, Schools, Libraries)
                                                                                                                                                                                      1. Hybrid Distribution (Online + Print Delivery Models)
                                                                                                                                                                                      2. By Age Group
                                                                                                                                                                                        1. Infants (0–2 Years)
                                                                                                                                                                                          1. Preschool (3–5 Years)
                                                                                                                                                                                            1. Early Readers (6–8 Years)
                                                                                                                                                                                              1. Pre-Teens (9–12 Years)
                                                                                                                                                                                            2. UAE
                                                                                                                                                                                              1. By Product Type
                                                                                                                                                                                                1. Digital Interactive Books
                                                                                                                                                                                                  1. Print Interactive Books (Pop-up, Touch-and-Feel, Sound)
                                                                                                                                                                                                    1. Hybrid AR/VR-Enabled Books
                                                                                                                                                                                                    2. By Application
                                                                                                                                                                                                      1. Educational Interactive Books
                                                                                                                                                                                                        1. Entertainment-Focused Interactive Books
                                                                                                                                                                                                          1. Activity-Based Interactive Books (Puzzles, DIY, Games)
                                                                                                                                                                                                          2. By Distribution Channel
                                                                                                                                                                                                            1. Online Retail (E-Commerce, App Stores, Subscriptions)
                                                                                                                                                                                                              1. Offline Retail (Bookstores, Schools, Libraries)
                                                                                                                                                                                                                1. Hybrid Distribution (Online + Print Delivery Models)
                                                                                                                                                                                                                2. By Age Group
                                                                                                                                                                                                                  1. Infants (0–2 Years)
                                                                                                                                                                                                                    1. Preschool (3–5 Years)
                                                                                                                                                                                                                      1. Early Readers (6–8 Years)
                                                                                                                                                                                                                        1. Pre-Teens (9–12 Years)
                                                                                                                                                                                                                      2. Turky
                                                                                                                                                                                                                      3. Saudi Arabia
                                                                                                                                                                                                                      4. South Africa
                                                                                                                                                                                                                      5. Egypt
                                                                                                                                                                                                                      6. Nigeria
                                                                                                                                                                                                                      7. Rest of MEA
                                                                                                                                                                                                                    2. LATAM
                                                                                                                                                                                                                      1. Market Size and Forecast
                                                                                                                                                                                                                        1. By Product Type
                                                                                                                                                                                                                          1. Digital Interactive Books
                                                                                                                                                                                                                            1. Print Interactive Books (Pop-up, Touch-and-Feel, Sound)
                                                                                                                                                                                                                              1. Hybrid AR/VR-Enabled Books
                                                                                                                                                                                                                              2. By Application
                                                                                                                                                                                                                                1. Educational Interactive Books
                                                                                                                                                                                                                                  1. Entertainment-Focused Interactive Books
                                                                                                                                                                                                                                    1. Activity-Based Interactive Books (Puzzles, DIY, Games)
                                                                                                                                                                                                                                    2. By Distribution Channel
                                                                                                                                                                                                                                      1. Online Retail (E-Commerce, App Stores, Subscriptions)
                                                                                                                                                                                                                                        1. Offline Retail (Bookstores, Schools, Libraries)
                                                                                                                                                                                                                                          1. Hybrid Distribution (Online + Print Delivery Models)
                                                                                                                                                                                                                                          2. By Age Group
                                                                                                                                                                                                                                            1. Infants (0–2 Years)
                                                                                                                                                                                                                                              1. Preschool (3–5 Years)
                                                                                                                                                                                                                                                1. Early Readers (6–8 Years)
                                                                                                                                                                                                                                                  1. Pre-Teens (9–12 Years)
                                                                                                                                                                                                                                                2. Brazil
                                                                                                                                                                                                                                                  1. By Product Type
                                                                                                                                                                                                                                                    1. Digital Interactive Books
                                                                                                                                                                                                                                                      1. Print Interactive Books (Pop-up, Touch-and-Feel, Sound)
                                                                                                                                                                                                                                                        1. Hybrid AR/VR-Enabled Books
                                                                                                                                                                                                                                                        2. By Application
                                                                                                                                                                                                                                                          1. Educational Interactive Books
                                                                                                                                                                                                                                                            1. Entertainment-Focused Interactive Books
                                                                                                                                                                                                                                                              1. Activity-Based Interactive Books (Puzzles, DIY, Games)
                                                                                                                                                                                                                                                              2. By Distribution Channel
                                                                                                                                                                                                                                                                1. Online Retail (E-Commerce, App Stores, Subscriptions)
                                                                                                                                                                                                                                                                  1. Offline Retail (Bookstores, Schools, Libraries)
                                                                                                                                                                                                                                                                    1. Hybrid Distribution (Online + Print Delivery Models)
                                                                                                                                                                                                                                                                    2. By Age Group
                                                                                                                                                                                                                                                                      1. Infants (0–2 Years)
                                                                                                                                                                                                                                                                        1. Preschool (3–5 Years)
                                                                                                                                                                                                                                                                          1. Early Readers (6–8 Years)
                                                                                                                                                                                                                                                                            1. Pre-Teens (9–12 Years)
                                                                                                                                                                                                                                                                          2. Mexico
                                                                                                                                                                                                                                                                          3. Argentina
                                                                                                                                                                                                                                                                          4. Chile
                                                                                                                                                                                                                                                                          5. Colombia
                                                                                                                                                                                                                                                                          6. Rest of LATAM
                                                                                                                                                                                                                                                                      2. Competitive Landscape, 2024
                                                                                                                                                                                                                                                                        1. Introduction
                                                                                                                                                                                                                                                                        2. Interactive Childrens Books Market Share Analysis, 2024 (%)
                                                                                                                                                                                                                                                                          1. Market Share Analysis, 2024
                                                                                                                                                                                                                                                                          2. Competition Ranking, 2024
                                                                                                                                                                                                                                                                          3. Key Developments & Growth Strategies
                                                                                                                                                                                                                                                                            1. Merger & Acquisition
                                                                                                                                                                                                                                                                            2. Product Launch
                                                                                                                                                                                                                                                                            3. Expansion
                                                                                                                                                                                                                                                                          4. Consolidated SWOT Analysis of Key Players
                                                                                                                                                                                                                                                                      3. Company Profile
                                                                                                                                                                                                                                                                        1. Scholastic Corporation
                                                                                                                                                                                                                                                                          1. Business Overview
                                                                                                                                                                                                                                                                          2. Financial Data
                                                                                                                                                                                                                                                                          3. Key Product domains
                                                                                                                                                                                                                                                                          4. Recent Developments
                                                                                                                                                                                                                                                                        2. Penguin Random House LLC
                                                                                                                                                                                                                                                                        3. HarperCollins Publishers LLC
                                                                                                                                                                                                                                                                        4. Hachette Livre
                                                                                                                                                                                                                                                                        5. Pan Macmillan
                                                                                                                                                                                                                                                                        6. LeapFrog Enterprises, Inc.
                                                                                                                                                                                                                                                                        7. VTech Holdings Limited
                                                                                                                                                                                                                                                                        8. Highlights for Children, Inc.
                                                                                                                                                                                                                                                                        9. Ravensburger AG
                                                                                                                                                                                                                                                                        10. Wonderbly Ltd.