HomeConsumer Goods and Services Gaming Laptop Market

Global Gaming Laptop Market Size, Trends & Demand Report By Application (Esports & Competitive Gaming, Content Creation & Streaming, Educational & Professional GPU Workloads, Casual Gaming & Cloud Gaming), By User Type (Enthusiast & Pro Gamers, Content Creators & Streamers, Students & Professionals (Hybrid Users), Casual Gamers), By Distribution Channel (Online Marketplaces & Manufacturer Websites, Specialist Gaming Retailers, Direct-to-Consumer (D2C) Sales & Subscriptions, Traditional Electronics Retailers), By Region & Segment Forecasts, 2025–2030.

Report Code: RI204PUB
Last Updated : August, 2025
Author : Anna Morgan

Table of Contents

  1. Executive Summary
    1. Introduction
  2. Market Introduction
    1. Market Definition
    2. Scope of the Study
    3. Market Structure
  3. Research Methodology
    1. Primary Research
    2. Research Methodology
    3. Assumptions & Exclusions
    4. Secondary Data Sources
  4. Market Factor Analysis
    1. Value Chain Analysis: Gaming Laptop Market
    2. Porters Five Forces Analysis
      1. Bargaining Power of Suppliers
      2. Bargaining Power of Buyers
      3. Threat of Substitution
      4. Threat of New Entrants
      5. Competitive Rivalry
  5. Market Dynamics
    1. Drivers
    2. Restraints
    3. Opportunities
  6. Recent Trends Analysis
  7. Impact of COVID-19 on Gaming Laptop Market
    1. Pre and Post Covid -19 Market Scenario Analysis
    2. Market Recovery Timeline and Challenge
    3. Measures Taken by Top Players
  8. Regulatory Landscape
  9. Gaming Laptop Market, By Application
    1. Introduction
      1. Market Size and Forecast, By Application
    2. Esports & Competitive Gaming
      1. Market Size and Forecast, By Region
    3. Content Creation & Streaming
      1. Market Size and Forecast, By Region
    4. Educational & Professional GPU Workloads
      1. Market Size and Forecast, By Region
    5. Casual Gaming & Cloud Gaming
      1. Market Size and Forecast, By Region
  10. Gaming Laptop Market, By User Type
    1. Introduction
      1. Market Size and Forecast, By User Type
    2. Enthusiast & Pro Gamers
      1. Market Size and Forecast, By Region
    3. Content Creators & Streamers
      1. Market Size and Forecast, By Region
    4. Students & Professionals (Hybrid Users)
      1. Market Size and Forecast, By Region
    5. Casual Gamers
      1. Market Size and Forecast, By Region
  11. Gaming Laptop Market, By Distribution Channel
    1. Introduction
      1. Market Size and Forecast, By Distribution Channel
    2. Online Marketplaces & Manufacturer Websites
      1. Market Size and Forecast, By Region
    3. Specialist Gaming Retailers
      1. Market Size and Forecast, By Region
    4. Direct-to-Consumer (D2C) Sales & Subscriptions
      1. Market Size and Forecast, By Region
    5. Traditional Electronics Retailers
      1. Market Size and Forecast, By Region
  12. Regional Overview
    1. Introduction
      1. Market Size and Forecast
    2. North America
      1. Market Size and Forecast
        1. By Application
          1. Esports & Competitive Gaming
            1. Content Creation & Streaming
              1. Educational & Professional GPU Workloads
                1. Casual Gaming & Cloud Gaming
                2. By User Type
                  1. Enthusiast & Pro Gamers
                    1. Content Creators & Streamers
                      1. Students & Professionals (Hybrid Users)
                        1. Casual Gamers
                        2. By Distribution Channel
                          1. Online Marketplaces & Manufacturer Websites
                            1. Specialist Gaming Retailers
                              1. Direct-to-Consumer (D2C) Sales & Subscriptions
                                1. Traditional Electronics Retailers
                              2. U.S.
                                1. By Application
                                  1. Esports & Competitive Gaming
                                    1. Content Creation & Streaming
                                      1. Educational & Professional GPU Workloads
                                        1. Casual Gaming & Cloud Gaming
                                        2. By User Type
                                          1. Enthusiast & Pro Gamers
                                            1. Content Creators & Streamers
                                              1. Students & Professionals (Hybrid Users)
                                                1. Casual Gamers
                                                2. By Distribution Channel
                                                  1. Online Marketplaces & Manufacturer Websites
                                                    1. Specialist Gaming Retailers
                                                      1. Direct-to-Consumer (D2C) Sales & Subscriptions
                                                        1. Traditional Electronics Retailers
                                                      2. Canada
                                                    2. Europe
                                                      1. Market Size and Forecast
                                                        1. By Application
                                                          1. Esports & Competitive Gaming
                                                            1. Content Creation & Streaming
                                                              1. Educational & Professional GPU Workloads
                                                                1. Casual Gaming & Cloud Gaming
                                                                2. By User Type
                                                                  1. Enthusiast & Pro Gamers
                                                                    1. Content Creators & Streamers
                                                                      1. Students & Professionals (Hybrid Users)
                                                                        1. Casual Gamers
                                                                        2. By Distribution Channel
                                                                          1. Online Marketplaces & Manufacturer Websites
                                                                            1. Specialist Gaming Retailers
                                                                              1. Direct-to-Consumer (D2C) Sales & Subscriptions
                                                                                1. Traditional Electronics Retailers
                                                                              2. U.K.
                                                                                1. By Application
                                                                                  1. Esports & Competitive Gaming
                                                                                    1. Content Creation & Streaming
                                                                                      1. Educational & Professional GPU Workloads
                                                                                        1. Casual Gaming & Cloud Gaming
                                                                                        2. By User Type
                                                                                          1. Enthusiast & Pro Gamers
                                                                                            1. Content Creators & Streamers
                                                                                              1. Students & Professionals (Hybrid Users)
                                                                                                1. Casual Gamers
                                                                                                2. By Distribution Channel
                                                                                                  1. Online Marketplaces & Manufacturer Websites
                                                                                                    1. Specialist Gaming Retailers
                                                                                                      1. Direct-to-Consumer (D2C) Sales & Subscriptions
                                                                                                        1. Traditional Electronics Retailers
                                                                                                      2. Germany
                                                                                                      3. France
                                                                                                      4. Spain
                                                                                                      5. Italy
                                                                                                      6. Russia
                                                                                                      7. Nordic
                                                                                                      8. Benelux
                                                                                                      9. Rest of Europe
                                                                                                    2. APAC
                                                                                                      1. Market Size and Forecast
                                                                                                        1. By Application
                                                                                                          1. Esports & Competitive Gaming
                                                                                                            1. Content Creation & Streaming
                                                                                                              1. Educational & Professional GPU Workloads
                                                                                                                1. Casual Gaming & Cloud Gaming
                                                                                                                2. By User Type
                                                                                                                  1. Enthusiast & Pro Gamers
                                                                                                                    1. Content Creators & Streamers
                                                                                                                      1. Students & Professionals (Hybrid Users)
                                                                                                                        1. Casual Gamers
                                                                                                                        2. By Distribution Channel
                                                                                                                          1. Online Marketplaces & Manufacturer Websites
                                                                                                                            1. Specialist Gaming Retailers
                                                                                                                              1. Direct-to-Consumer (D2C) Sales & Subscriptions
                                                                                                                                1. Traditional Electronics Retailers
                                                                                                                              2. China
                                                                                                                                1. By Application
                                                                                                                                  1. Esports & Competitive Gaming
                                                                                                                                    1. Content Creation & Streaming
                                                                                                                                      1. Educational & Professional GPU Workloads
                                                                                                                                        1. Casual Gaming & Cloud Gaming
                                                                                                                                        2. By User Type
                                                                                                                                          1. Enthusiast & Pro Gamers
                                                                                                                                            1. Content Creators & Streamers
                                                                                                                                              1. Students & Professionals (Hybrid Users)
                                                                                                                                                1. Casual Gamers
                                                                                                                                                2. By Distribution Channel
                                                                                                                                                  1. Online Marketplaces & Manufacturer Websites
                                                                                                                                                    1. Specialist Gaming Retailers
                                                                                                                                                      1. Direct-to-Consumer (D2C) Sales & Subscriptions
                                                                                                                                                        1. Traditional Electronics Retailers
                                                                                                                                                      2. Korea
                                                                                                                                                      3. Japan
                                                                                                                                                      4. India
                                                                                                                                                      5. Australia
                                                                                                                                                      6. Singapore
                                                                                                                                                      7. Taiwan
                                                                                                                                                      8. South East Asia
                                                                                                                                                      9. Rest of Asia-Pacific
                                                                                                                                                    2. Middle East and Africa
                                                                                                                                                      1. Market Size and Forecast
                                                                                                                                                        1. By Application
                                                                                                                                                          1. Esports & Competitive Gaming
                                                                                                                                                            1. Content Creation & Streaming
                                                                                                                                                              1. Educational & Professional GPU Workloads
                                                                                                                                                                1. Casual Gaming & Cloud Gaming
                                                                                                                                                                2. By User Type
                                                                                                                                                                  1. Enthusiast & Pro Gamers
                                                                                                                                                                    1. Content Creators & Streamers
                                                                                                                                                                      1. Students & Professionals (Hybrid Users)
                                                                                                                                                                        1. Casual Gamers
                                                                                                                                                                        2. By Distribution Channel
                                                                                                                                                                          1. Online Marketplaces & Manufacturer Websites
                                                                                                                                                                            1. Specialist Gaming Retailers
                                                                                                                                                                              1. Direct-to-Consumer (D2C) Sales & Subscriptions
                                                                                                                                                                                1. Traditional Electronics Retailers
                                                                                                                                                                              2. UAE
                                                                                                                                                                                1. By Application
                                                                                                                                                                                  1. Esports & Competitive Gaming
                                                                                                                                                                                    1. Content Creation & Streaming
                                                                                                                                                                                      1. Educational & Professional GPU Workloads
                                                                                                                                                                                        1. Casual Gaming & Cloud Gaming
                                                                                                                                                                                        2. By User Type
                                                                                                                                                                                          1. Enthusiast & Pro Gamers
                                                                                                                                                                                            1. Content Creators & Streamers
                                                                                                                                                                                              1. Students & Professionals (Hybrid Users)
                                                                                                                                                                                                1. Casual Gamers
                                                                                                                                                                                                2. By Distribution Channel
                                                                                                                                                                                                  1. Online Marketplaces & Manufacturer Websites
                                                                                                                                                                                                    1. Specialist Gaming Retailers
                                                                                                                                                                                                      1. Direct-to-Consumer (D2C) Sales & Subscriptions
                                                                                                                                                                                                        1. Traditional Electronics Retailers
                                                                                                                                                                                                      2. Turky
                                                                                                                                                                                                      3. Saudi Arabia
                                                                                                                                                                                                      4. South Africa
                                                                                                                                                                                                      5. Egypt
                                                                                                                                                                                                      6. Nigeria
                                                                                                                                                                                                      7. Rest of MEA
                                                                                                                                                                                                    2. LATAM
                                                                                                                                                                                                      1. Market Size and Forecast
                                                                                                                                                                                                        1. By Application
                                                                                                                                                                                                          1. Esports & Competitive Gaming
                                                                                                                                                                                                            1. Content Creation & Streaming
                                                                                                                                                                                                              1. Educational & Professional GPU Workloads
                                                                                                                                                                                                                1. Casual Gaming & Cloud Gaming
                                                                                                                                                                                                                2. By User Type
                                                                                                                                                                                                                  1. Enthusiast & Pro Gamers
                                                                                                                                                                                                                    1. Content Creators & Streamers
                                                                                                                                                                                                                      1. Students & Professionals (Hybrid Users)
                                                                                                                                                                                                                        1. Casual Gamers
                                                                                                                                                                                                                        2. By Distribution Channel
                                                                                                                                                                                                                          1. Online Marketplaces & Manufacturer Websites
                                                                                                                                                                                                                            1. Specialist Gaming Retailers
                                                                                                                                                                                                                              1. Direct-to-Consumer (D2C) Sales & Subscriptions
                                                                                                                                                                                                                                1. Traditional Electronics Retailers
                                                                                                                                                                                                                              2. Brazil
                                                                                                                                                                                                                                1. By Application
                                                                                                                                                                                                                                  1. Esports & Competitive Gaming
                                                                                                                                                                                                                                    1. Content Creation & Streaming
                                                                                                                                                                                                                                      1. Educational & Professional GPU Workloads
                                                                                                                                                                                                                                        1. Casual Gaming & Cloud Gaming
                                                                                                                                                                                                                                        2. By User Type
                                                                                                                                                                                                                                          1. Enthusiast & Pro Gamers
                                                                                                                                                                                                                                            1. Content Creators & Streamers
                                                                                                                                                                                                                                              1. Students & Professionals (Hybrid Users)
                                                                                                                                                                                                                                                1. Casual Gamers
                                                                                                                                                                                                                                                2. By Distribution Channel
                                                                                                                                                                                                                                                  1. Online Marketplaces & Manufacturer Websites
                                                                                                                                                                                                                                                    1. Specialist Gaming Retailers
                                                                                                                                                                                                                                                      1. Direct-to-Consumer (D2C) Sales & Subscriptions
                                                                                                                                                                                                                                                        1. Traditional Electronics Retailers
                                                                                                                                                                                                                                                      2. Mexico
                                                                                                                                                                                                                                                      3. Argentina
                                                                                                                                                                                                                                                      4. Chile
                                                                                                                                                                                                                                                      5. Colombia
                                                                                                                                                                                                                                                      6. Rest of LATAM
                                                                                                                                                                                                                                                  2. Competitive Landscape, 2024
                                                                                                                                                                                                                                                    1. Introduction
                                                                                                                                                                                                                                                    2. Gaming Laptop Market Share Analysis, 2024 (%)
                                                                                                                                                                                                                                                      1. Market Share Analysis, 2024
                                                                                                                                                                                                                                                      2. Competition Ranking, 2024
                                                                                                                                                                                                                                                      3. Key Developments & Growth Strategies
                                                                                                                                                                                                                                                        1. Merger & Acquisition
                                                                                                                                                                                                                                                        2. Product Launch
                                                                                                                                                                                                                                                        3. Expansion
                                                                                                                                                                                                                                                      4. Consolidated SWOT Analysis of Key Players
                                                                                                                                                                                                                                                  3. Company Profile
                                                                                                                                                                                                                                                    1. ASUS ROG (Republic of Gamers)
                                                                                                                                                                                                                                                      1. Business Overview
                                                                                                                                                                                                                                                      2. Financial Data
                                                                                                                                                                                                                                                      3. Key Product domains
                                                                                                                                                                                                                                                      4. Recent Developments
                                                                                                                                                                                                                                                    2. MSI (Micro-Star International)
                                                                                                                                                                                                                                                    3. Alienware (Dell Technologies)
                                                                                                                                                                                                                                                    4. Acer Predator
                                                                                                                                                                                                                                                    5. Razer Inc.
                                                                                                                                                                                                                                                    6. Lenovo Legion
                                                                                                                                                                                                                                                    7. HP Omen
                                                                                                                                                                                                                                                    8. Framework