HomeConsumer Goods and Services Horse Riding Exercise Machines Market

Global Horse Riding Exercise Machines Market Size, Share, Growth & Trends Analysis Report By Application (Home Fitness, Rehabilitation & Therapy, Commercial Gyms & Wellness Centres), By End-User (Adults, Children, Elderly), By Distribution Channel (Online Retail, Speciality Stores, Hypermarkets & Supermarkets), By Technology (Standard Motorized, Smart Connected (Bluetooth/App-enabled), Virtual Reality (VR) Enabled), By Region & Segment Forecasts, 2025–2030.

Report Code: RI66PUB
Last Updated : July, 2025
Author : Anna Morgan

Table of Contents

  1. Executive Summary
    1. Introduction
  2. Market Introduction
    1. Market Definition
    2. Scope of the Study
    3. Market Structure
  3. Research Methodology
    1. Primary Research
    2. Research Methodology
    3. Assumptions & Exclusions
    4. Secondary Data Sources
  4. Market Factor Analysis
    1. Value Chain Analysis: Horse Riding Exercise Machines Market
    2. Porters Five Forces Analysis
      1. Bargaining Power of Suppliers
      2. Bargaining Power of Buyers
      3. Threat of Substitution
      4. Threat of New Entrants
      5. Competitive Rivalry
  5. Market Dynamics
    1. Drivers
    2. Restraints
    3. Opportunities
  6. Recent Trends Analysis
  7. Impact of COVID-19 on Horse Riding Exercise Machines Market
    1. Pre and Post Covid -19 Market Scenario Analysis
    2. Market Recovery Timeline and Challenge
    3. Measures Taken by Top Players
  8. Regulatory Landscape
  9. Horse Riding Exercise Machines Market, By Application
    1. Introduction
      1. Market Size and Forecast, By Application
    2. Home Fitness
      1. Market Size and Forecast, By Region
    3. Rehabilitation & Therapy
      1. Market Size and Forecast, By Region
    4. Commercial Gyms & Wellness Centres
      1. Market Size and Forecast, By Region
  10. Horse Riding Exercise Machines Market, By End-User
    1. Introduction
      1. Market Size and Forecast, By End-User
    2. Adults
      1. Market Size and Forecast, By Region
    3. Children
      1. Market Size and Forecast, By Region
    4. Elderly
      1. Market Size and Forecast, By Region
  11. Horse Riding Exercise Machines Market, By Distribution Channel
    1. Introduction
      1. Market Size and Forecast, By Distribution Channel
    2. Online Retail
      1. Market Size and Forecast, By Region
    3. Speciality Stores
      1. Market Size and Forecast, By Region
    4. Hypermarkets & Supermarkets
      1. Market Size and Forecast, By Region
  12. Horse Riding Exercise Machines Market, By Technology
    1. Introduction
      1. Market Size and Forecast, By Technology
    2. Standard Motorized
      1. Market Size and Forecast, By Region
    3. Smart Connected (Bluetooth/App-enabled)
      1. Market Size and Forecast, By Region
    4. Virtual Reality (VR) Enabled 
      1. Market Size and Forecast, By Region
  13. Regional Overview
    1. Introduction
      1. Market Size and Forecast
    2. North America
      1. Market Size and Forecast
        1. By Application
          1. Home Fitness
            1. Rehabilitation & Therapy
              1. Commercial Gyms & Wellness Centres
              2. By End-User
                1. Adults
                  1. Children
                    1. Elderly
                    2. By Distribution Channel
                      1. Online Retail
                        1. Speciality Stores
                          1. Hypermarkets & Supermarkets
                          2. By Technology
                            1. Standard Motorized
                              1. Smart Connected (Bluetooth/App-enabled)
                                1. Virtual Reality (VR) Enabled 
                              2. U.S.
                                1. By Application
                                  1. Home Fitness
                                    1. Rehabilitation & Therapy
                                      1. Commercial Gyms & Wellness Centres
                                      2. By End-User
                                        1. Adults
                                          1. Children
                                            1. Elderly
                                            2. By Distribution Channel
                                              1. Online Retail
                                                1. Speciality Stores
                                                  1. Hypermarkets & Supermarkets
                                                  2. By Technology
                                                    1. Standard Motorized
                                                      1. Smart Connected (Bluetooth/App-enabled)
                                                        1. Virtual Reality (VR) Enabled 
                                                      2. Canada
                                                    2. Europe
                                                      1. Market Size and Forecast
                                                        1. By Application
                                                          1. Home Fitness
                                                            1. Rehabilitation & Therapy
                                                              1. Commercial Gyms & Wellness Centres
                                                              2. By End-User
                                                                1. Adults
                                                                  1. Children
                                                                    1. Elderly
                                                                    2. By Distribution Channel
                                                                      1. Online Retail
                                                                        1. Speciality Stores
                                                                          1. Hypermarkets & Supermarkets
                                                                          2. By Technology
                                                                            1. Standard Motorized
                                                                              1. Smart Connected (Bluetooth/App-enabled)
                                                                                1. Virtual Reality (VR) Enabled 
                                                                              2. U.K.
                                                                                1. By Application
                                                                                  1. Home Fitness
                                                                                    1. Rehabilitation & Therapy
                                                                                      1. Commercial Gyms & Wellness Centres
                                                                                      2. By End-User
                                                                                        1. Adults
                                                                                          1. Children
                                                                                            1. Elderly
                                                                                            2. By Distribution Channel
                                                                                              1. Online Retail
                                                                                                1. Speciality Stores
                                                                                                  1. Hypermarkets & Supermarkets
                                                                                                  2. By Technology
                                                                                                    1. Standard Motorized
                                                                                                      1. Smart Connected (Bluetooth/App-enabled)
                                                                                                        1. Virtual Reality (VR) Enabled 
                                                                                                      2. Germany
                                                                                                      3. France
                                                                                                      4. Spain
                                                                                                      5. Italy
                                                                                                      6. Russia
                                                                                                      7. Nordic
                                                                                                      8. Benelux
                                                                                                      9. Rest of Europe
                                                                                                    2. APAC
                                                                                                      1. Market Size and Forecast
                                                                                                        1. By Application
                                                                                                          1. Home Fitness
                                                                                                            1. Rehabilitation & Therapy
                                                                                                              1. Commercial Gyms & Wellness Centres
                                                                                                              2. By End-User
                                                                                                                1. Adults
                                                                                                                  1. Children
                                                                                                                    1. Elderly
                                                                                                                    2. By Distribution Channel
                                                                                                                      1. Online Retail
                                                                                                                        1. Speciality Stores
                                                                                                                          1. Hypermarkets & Supermarkets
                                                                                                                          2. By Technology
                                                                                                                            1. Standard Motorized
                                                                                                                              1. Smart Connected (Bluetooth/App-enabled)
                                                                                                                                1. Virtual Reality (VR) Enabled 
                                                                                                                              2. China
                                                                                                                                1. By Application
                                                                                                                                  1. Home Fitness
                                                                                                                                    1. Rehabilitation & Therapy
                                                                                                                                      1. Commercial Gyms & Wellness Centres
                                                                                                                                      2. By End-User
                                                                                                                                        1. Adults
                                                                                                                                          1. Children
                                                                                                                                            1. Elderly
                                                                                                                                            2. By Distribution Channel
                                                                                                                                              1. Online Retail
                                                                                                                                                1. Speciality Stores
                                                                                                                                                  1. Hypermarkets & Supermarkets
                                                                                                                                                  2. By Technology
                                                                                                                                                    1. Standard Motorized
                                                                                                                                                      1. Smart Connected (Bluetooth/App-enabled)
                                                                                                                                                        1. Virtual Reality (VR) Enabled 
                                                                                                                                                      2. Korea
                                                                                                                                                      3. Japan
                                                                                                                                                      4. India
                                                                                                                                                      5. Australia
                                                                                                                                                      6. Singapore
                                                                                                                                                      7. Taiwan
                                                                                                                                                      8. South East Asia
                                                                                                                                                      9. Rest of Asia-Pacific
                                                                                                                                                    2. Middle East and Africa
                                                                                                                                                      1. Market Size and Forecast
                                                                                                                                                        1. By Application
                                                                                                                                                          1. Home Fitness
                                                                                                                                                            1. Rehabilitation & Therapy
                                                                                                                                                              1. Commercial Gyms & Wellness Centres
                                                                                                                                                              2. By End-User
                                                                                                                                                                1. Adults
                                                                                                                                                                  1. Children
                                                                                                                                                                    1. Elderly
                                                                                                                                                                    2. By Distribution Channel
                                                                                                                                                                      1. Online Retail
                                                                                                                                                                        1. Speciality Stores
                                                                                                                                                                          1. Hypermarkets & Supermarkets
                                                                                                                                                                          2. By Technology
                                                                                                                                                                            1. Standard Motorized
                                                                                                                                                                              1. Smart Connected (Bluetooth/App-enabled)
                                                                                                                                                                                1. Virtual Reality (VR) Enabled 
                                                                                                                                                                              2. UAE
                                                                                                                                                                                1. By Application
                                                                                                                                                                                  1. Home Fitness
                                                                                                                                                                                    1. Rehabilitation & Therapy
                                                                                                                                                                                      1. Commercial Gyms & Wellness Centres
                                                                                                                                                                                      2. By End-User
                                                                                                                                                                                        1. Adults
                                                                                                                                                                                          1. Children
                                                                                                                                                                                            1. Elderly
                                                                                                                                                                                            2. By Distribution Channel
                                                                                                                                                                                              1. Online Retail
                                                                                                                                                                                                1. Speciality Stores
                                                                                                                                                                                                  1. Hypermarkets & Supermarkets
                                                                                                                                                                                                  2. By Technology
                                                                                                                                                                                                    1. Standard Motorized
                                                                                                                                                                                                      1. Smart Connected (Bluetooth/App-enabled)
                                                                                                                                                                                                        1. Virtual Reality (VR) Enabled 
                                                                                                                                                                                                      2. Turky
                                                                                                                                                                                                      3. Saudi Arabia
                                                                                                                                                                                                      4. South Africa
                                                                                                                                                                                                      5. Egypt
                                                                                                                                                                                                      6. Nigeria
                                                                                                                                                                                                      7. Rest of MEA
                                                                                                                                                                                                    2. LATAM
                                                                                                                                                                                                      1. Market Size and Forecast
                                                                                                                                                                                                        1. By Application
                                                                                                                                                                                                          1. Home Fitness
                                                                                                                                                                                                            1. Rehabilitation & Therapy
                                                                                                                                                                                                              1. Commercial Gyms & Wellness Centres
                                                                                                                                                                                                              2. By End-User
                                                                                                                                                                                                                1. Adults
                                                                                                                                                                                                                  1. Children
                                                                                                                                                                                                                    1. Elderly
                                                                                                                                                                                                                    2. By Distribution Channel
                                                                                                                                                                                                                      1. Online Retail
                                                                                                                                                                                                                        1. Speciality Stores
                                                                                                                                                                                                                          1. Hypermarkets & Supermarkets
                                                                                                                                                                                                                          2. By Technology
                                                                                                                                                                                                                            1. Standard Motorized
                                                                                                                                                                                                                              1. Smart Connected (Bluetooth/App-enabled)
                                                                                                                                                                                                                                1. Virtual Reality (VR) Enabled 
                                                                                                                                                                                                                              2. Brazil
                                                                                                                                                                                                                                1. By Application
                                                                                                                                                                                                                                  1. Home Fitness
                                                                                                                                                                                                                                    1. Rehabilitation & Therapy
                                                                                                                                                                                                                                      1. Commercial Gyms & Wellness Centres
                                                                                                                                                                                                                                      2. By End-User
                                                                                                                                                                                                                                        1. Adults
                                                                                                                                                                                                                                          1. Children
                                                                                                                                                                                                                                            1. Elderly
                                                                                                                                                                                                                                            2. By Distribution Channel
                                                                                                                                                                                                                                              1. Online Retail
                                                                                                                                                                                                                                                1. Speciality Stores
                                                                                                                                                                                                                                                  1. Hypermarkets & Supermarkets
                                                                                                                                                                                                                                                  2. By Technology
                                                                                                                                                                                                                                                    1. Standard Motorized
                                                                                                                                                                                                                                                      1. Smart Connected (Bluetooth/App-enabled)
                                                                                                                                                                                                                                                        1. Virtual Reality (VR) Enabled 
                                                                                                                                                                                                                                                      2. Mexico
                                                                                                                                                                                                                                                      3. Argentina
                                                                                                                                                                                                                                                      4. Chile
                                                                                                                                                                                                                                                      5. Colombia
                                                                                                                                                                                                                                                      6. Rest of LATAM
                                                                                                                                                                                                                                                  3. Competitive Landscape, 2024
                                                                                                                                                                                                                                                    1. Introduction
                                                                                                                                                                                                                                                    2. Horse Riding Exercise Machines Market Share Analysis, 2024 (%)
                                                                                                                                                                                                                                                      1. Market Share Analysis, 2024
                                                                                                                                                                                                                                                      2. Competition Ranking, 2024
                                                                                                                                                                                                                                                      3. Key Developments & Growth Strategies
                                                                                                                                                                                                                                                        1. Merger & Acquisition
                                                                                                                                                                                                                                                        2. Product Launch
                                                                                                                                                                                                                                                        3. Expansion
                                                                                                                                                                                                                                                      4. Consolidated SWOT Analysis of Key Players
                                                                                                                                                                                                                                                  4. Company Profile
                                                                                                                                                                                                                                                    1. Racewood Ltd.
                                                                                                                                                                                                                                                      1. Business Overview
                                                                                                                                                                                                                                                      2. Financial Data
                                                                                                                                                                                                                                                      3. Key Product domains
                                                                                                                                                                                                                                                      4. Recent Developments
                                                                                                                                                                                                                                                    2. Panasonic Corporation (Joba)
                                                                                                                                                                                                                                                    3. HOMCOM (Aosom LLC)
                                                                                                                                                                                                                                                    4. Ironman Fitness
                                                                                                                                                                                                                                                    5. Osaki (Titan World LLC)
                                                                                                                                                                                                                                                    6. Skyland International
                                                                                                                                                                                                                                                    7. Eurogym
                                                                                                                                                                                                                                                    8. Zhejiang MBH Fitness Co., Ltd.
                                                                                                                                                                                                                                                    9. Giddy Up Core Exerciser
                                                                                                                                                                                                                                                    10. Inmouv